A less crazy month than February!
- 4 Mar - Wasters (Cyberpunk OSE), Elite Version - on-line
- 6 Mar - Wasters, Norm Version - on-line
- 17 Mar - The Beast of Errinsford (OSE) - on-line
- 18 Mar - Board Games - face-to-face
- 18 Mar - Wasters, Elite Version
- 27 Mar - Wasters, Norm Vesion
- 29 Mar - The Beast of Errinsford
Wasters (Elite Version)
A continuation of
our mission from 25 Feb in which we were tasked with kidnapping a Corpo Exec. We'd reached the Corporate Outpost and had taken up position where we could surveil the building out target was in. Hacking into the building's network gave us access to security cameras and locks, which proved useful, but let us know that there was no way we were going to be able to do this job stealthily.
We were lucky to have a piece of tech that neutralised a mecha patrol, and broke into the building. There we were engaged in a series of firefights with coporate security - heavies, bots and a cyborg. Having cleared the floor, we paused to bring the van around and fill it with as much loot as possible (including the mecha's autocannon).
The third, and final, session on this mission. We fought our way upstairs, collared the Exec, tranquilised him, bundled him into the van and got the hell out of there before reinforcements arrived.
Home for tea, payment and a $90,000 medical bill for one of our retainers.
Wasters (Norms' Version)
There are few polite ways to describe want an absolute disaster this session was!
Our crew took on a job to go to a Corporate Outpost and cause mischief. We spent quite a lot of time in prep, including getting a minigun turret mounted on Pink Wheels, our new van. And off we went!
On the ways we made a small detour to sell a datastick to the cops. This proved to be a big pay-out. So big, in fact that as soon as the Lieutenant left, the other cops tried to shake us down for a even bigger bribe than we'd already arranged. This didn't end well. Our new minigun made short work of them, but we had to scarper fast (and were marked down as cop-killers).
On reaching the Corporate Outpost, we trusted to our usual plan of having a couple of snipers in a good position, and then doing some drive-bys. This didn't work, as we were completely outclassed by the corporate security. I think we finally realised that we weren't going to get out of there alive when two Cyborgs walked up to our van and tipped it onto its side.
End result: TPK.
After the TPK, our newly-fledged characters decided to avoid the jobs that were advertised in the outpost and instead went out to explore some new blocks (in theory low-risk ones, as being close the the Safe Zone). The first two we avoided because of gang activity, and we finally settled on one that was only occupied by wild animals.
We almost immediately stumbled onto (literally - they got a Surprise Round) a nest of eight rattlesnakes. It turns out that rattlesnakes are tough SOBs! And, unfortunately, one of the first to fall was the only character carrying a anti-toxic hypo.
This one wasn't quite a TPK, but we lost two PCs and three NPCs - seven went out, two returned!
The Beast of Errinsford
The Old School Essentials game I'm GM-ing, loosely based on the module
The Black Wyrm of Brandonsford by Chance Dudinack. I'm giving up writing my own AAR reports for these sessions: Andreas' are always more consise and much more amusing.
Session 4. Having been informed by the village priest that there were magical weapons in the tombs of the party that killed the orignal Beast; and by the witch, that another tomb contained a cauldron that would be useful in addressing the curse, our party headed out to the Barrows.
On the way, the found a mule (a survivor of the missing caravan - A Klew!), had an enchanting encounter with a Dryad, and were attacked by wolves (a PC being killed in this fight). Before they camped for the night, they met a couple of more travellers (a replacement PC and an handy NPC).
Session 5. The party made it to the Barrow Mounds, only to find that someone had beaten them to the tomb of Errin and his Companions. They explored, finally started finding some loot and made an unexpected friend.
Board Games
|
The store library at The Games Table |
We had our long-planned but postponed (because of the apparent complexity of the rules) game of
Terraforming Mars. Once we'd got our heads around it (including watching a YouTube video at the table), it didn't prove too difficult. One for future exploration when we have another spare four hours.