I haven't used any of the Weird attributes from Perilous Island, although they would have been appropriate for this league. Instead I wanted to be sure we've got the basic ruleset sussed beforehand.
It'll be interesting to see how these brawlers pan out against a group of shooters.
I'll be posting this roster to the Pulp Alley Forum for comments...
Edit
And here's a second...
Dave, the Great Mind behind Pulp Alley has pointed out that I've undervalued Herr Dr von Karpp's Might - it should be 4d8...
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