This may be obvious but these AARs contain spoilers for those wanting to go into the Barrowmaze. The message is that if you're going to, don't take advantage of them. They're called spoilers because they spoil the fun. DON'T BE A DICK!
OK, here are the write-up of the second and third delves we had last Sunday (the first is here). Enjoy!
Barrowmaze – 7 Apr 2019 (Second Delve)
Player
|
Character
|
Class
|
Notes
|
John
|
Dungeon
Master
|
||
Ash
|
Kull
|
Fighter
(Lvl 1)
|
First
‘Maze delve.
|
Edwin
|
Ginfu
|
Cleric
(Lvl 1)
|
First
‘Maze delve
|
Jacob
|
Glamar
|
Dwarf
(Lvl 3)
|
|
Laura
|
Petel
|
Druid
(Lvl 1)
|
Hirling:
Theown Smith (Lvl 0 Fighter)
|
Lizzie
|
Natalia
|
Acrobat
(Lvl 4)
|
Hireling:
Esme Walden (torch-bearer)
|
Sophie
|
Sorlof
|
Moss
Dwarf (Lvl 1)
|
Pre-Delve
Eight
days had passed since the previous delve.
Two
new party members were admitted. Kull
(fighter) had picked up one of Galmar’s fliers in the Brazen Strumpet, whereas
the party had been recommended to Ginfu (Cleric of King ‘Shroom) by Hendon the Miller,
local leader of the underground worshipers of the Old Gods. Ginfu took the mushroom ring by Gerran’s
bivouac as a sign from ‘Shroom.
The
pre-delve plan was to return to the Room of the Three Pools, to harvest a
sufficient quantity of ‘water’ to further Galmar’s researches into the Chaos
Potions, and then to play by ear.
The Delve
The
route across the Wilderness was dryer, though the party was plagued by
flies. The journey took four hours.
The
party entered the ‘Maze via the
Throne Mound and then moved on to the Long Gallery. As they were moving passed the first pile of
rubble they were attacked by four giant rats.
As
Ginfu went to examine the rat-hole, two fire beetles attacked. These were defeated (Theown showing her
mettle in both encounters), but Kull was seriously wounded. It was decided to leave Kull in a place of
safety – the ‘cupboard’ between two secret doors being decided on. A message to him was scrawled on the wall in
fire-beetle blood (should he wake up and be able to read it in the dark).
The Reward |
Back
at the rat-hole, Ginfu searched a badly-gnawed corpse, recovering a
bloodstone. He was all for going further
into the mound and rummaging through the nest, but it was decided that the
danger of collapse was too serious. The
hole was blocked up.
Here again... |
The
party safely crossed the Trap Room and made our way to the Pool Room. As they entered, four mutated rats emerged
from the pools. Three were immediately
killed in a hail of arrows and sling-stones, the fourth in melee.
They come as mutant too... |
At
this point it was realised that one of the gallon-jars was in Kull’s
backpack. The others and a mismatch of
odd flasks were used to collect a gallon of each liquid.
It
was debated whether to go on or to return.
The later was decided on. Unexpectedly, Kull
was found to still be alive, and he was carried back on an uneventful return to
Helix.
Post-Delve
The
bloodstone was valued at 200gp and sold to Huffenpuff, the proceeds being added
to group funds.
Group Funds
Income
|
Expenditure
|
|
Wages
|
22gp,
1 sp
|
|
Gallon
jars
|
3gp
|
|
Bloodstone
|
200gp
|
Encounters
Location
|
Nature
|
Casualties
|
Notes
|
Long
Gallery
|
Giant
Rats (x4)
|
||
Long
Gallery
|
Fire
Beetles (x2)
|
Kull severely
wounded.
|
|
Pool
Room
|
Mutant
Rats (x4)
|
Treasure
Where and how acquired
|
Value
|
Notes
|
|
Bloodstone
|
On
corpse in rat-hole
|
200gp
|
Score: 274
Barrowmaze – 7 Apr 2019 (Third Delve)
Player
|
Character
|
Class
|
Notes
|
John
|
Dungeon
Master
|
||
Ash
|
Kull
|
Fighter
(Lvl 1)
|
|
Edwin
|
Ginfu
|
Cleric
(Lvl 1)
|
Killed
by Crab Spiders
|
Jacob
|
Glamar
|
Dwarf
(Lvl 3)
|
|
Laura
|
Petel
|
Druid
(Lvl 1)
|
Hireing:
Theown Smith (Lvl 0 Fighter)
|
Lizzie
|
Natalia
|
Acrobat
(Lvl 4)
|
Hireling:
Esme Weld (torch-bearer)
|
Sophie
|
Sorlof
|
Moss
Dwarf (Lvl 1)
|
Pre-Delve
Sixteen
days had passed since the previous delve.
Galmar
had continued his experiments with Chaos Potions.
The
pre-delve plan was to go back to areas south of the Front Door explored by
B’Loxi in the early days of delving.
The Delve
The
journey through the Wilderness was uneventful, taking four hours.
The
party entered through Five Finger Mound and the Front Door. It proceeded to the Damp Room, which was as
expected, and south through there.
Just a statue. Obviously. |
In this next room were two unexpected 7ft marble statues of women holding up the ceiling. Experience with Living Statues, and knowing these weren’t one B’Loxi’s map, the party was cautious. When Natalia entered the room, the statues did animate, and a hard-hitting encounter took place. The defeated statues’ swords were looted on the off-chance.
The
party carried on south, through two doors.
A bricked-up archway (not mapped by B’Loxi) was noticed, and Kull spent
some time working on it with his crowbar.
It was resolved to return with better tools.
The
party turned to the west and entered a room with two doors on the
diagonal. While noting that the
dimensions of this room were another failing of B’Loxi’s map (his lustre was
beginning to fade) we were surprised by Crab Spiders. The party managed to make a fighting retreat
out of the room. Ginfu was to close the
door behind them, but was struck down as he did so. His cry of “To the next one!” in their ears
the surviving members fled.
The
exit of the ‘Maze and the return to Helix was uneventful.
Group Funds
Income
|
Expenditure
|
|
Wages
|
22gp,
1 sp
|
Encounters
Location
|
Nature
|
Casualties
|
Notes
|
S of
Damp Room
|
Living
Statues? (x2)
|
||
Pointy
Room
|
Crab
Spiders (x2)
|
Ginfu
killed
|
Loot
Where and how acquired
|
Value
|
Notes
|
|
Large
swords (x2)
|
From
the Living Statues
|
tbd
|
Score: 1,114
No comments:
Post a Comment