I'm sorry I haven't kept up-to-date with these reports (and even less so with the write-ups of actual sessions). I can't help but think they are of minimal interest to those who weren't involved. Partly, the reason for not keeping up was that in the Summer the games I was playing dropped off (as you'll see, I didn't manage a single session in August). The easing of lockdown restrictions in the UK should have made gaming easier, but as Real Life intervened, it became as difficult to pin people down to a Discord game as it had previously been to get a face-to-face schedule together!
And I was at blame here as well. A shift in job responsibilities meant that from the beginning of July I have been working on Sundays. So not only did I have to drop out of the Wasters game we'd been playing (happily it continues), but when my old group reconvened in our FLGS for delves into the Barrowmaze, I had to miss that too. What was most galling, was that they are on alternative Sundays, so in theory I could have made both!
I'm writing this at the end of October, and it seems that I've settled into a new schedule, so I'm going to try and catch-up here.
- 2 Jul - The Evils of Illmire campaign (OSE) - on-line
- 9 Jul - Wasters (OSE) - on-line
- 16 Jul - Wasters (OSE) - on-line
- 23 Jul - Wasters - Elite (OSE) - on-line
Evils of Illmire
Our group has undertaken to clear a lake of Fishmen. To do this, we're first making friends with the local Froglings (who will give us the materials necessary to breath underwater). They want us to clean out a nest of Mantismen. Last session we had reconnoitered the Mantis Mound (which proved to be a lot more substantial that we'd anticipated)
After a quick return to the village in order to regroup, we decided not to be subtle and to do what accounted to a full frontal assault on the mound. Surprisingly, we were able to fight our way down to the lower chambers (we'd killed off half the warriors in our previous visit), where we confronted the Queen in her egg chamber and defeated her.
And here our Illmire campaign ground to a halt. As of the end of Oct we haven't had another session. In a way it's our fault - we'd gone more or less straight into the Big Problem and only had the side-campaigns left. Nevertheless, I would recommend the Evils of Illmire campaign, and want to run it sometime (and get to see some of the bits I'd missed!).
Wasters
Our crew of Wasters (including a small pack of dogs we seem to have accrued) got the job of recovering surveillance cameras which had been placed in a trading post established by The Radient Family, a cult we'd had run-ins with before. We had the usual tricky time traversing the Wastes to our target (with a hireling and a dog being killed before we got there). Our Sentinel jacked into the net to gather info from the cameras and was about to disable them when the GM clarified that the job was to go in and physically remove evidence of the surveillance. This was going to be trickier, as we'd counted at least 30 cultists...
Having gone into the shop and made a pig's ear of trying to knock the lights out and ransack the place, we ended up doing a night-time raid through the back. This was tricky, but fortunately most of the cultists in the dormatory were low-level members and fled when the shooting started. Nevertheless, one of our PCs, a hireling and a particularly characterful dog were killed in the firefight.
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The late Phat Dog |
This proved to be my last mission with the Old Crew for the time being, as that game returned to Sundays.
Wasters (Elite)
As long-term followers will know, the Wasters campaign is by way of a play-test of a hack of Old School Essentials, transfering it into a Cyberpunk/Post-Apocalytic world. Although a few of our PCs had reached 5th Level, the author (our GM) wanted to try out the higher levels. So the Friday night sessions of Wasters morphed into an Elite version and, equipped with 300,000 XP, a couple of us rolled up some 9th and 10th Level characters.
The Job was to position probes around a block to observe the haywire bots there.
This block was further into the Wastes than we'd been in previous sessions, and getting there didn't prove easy. Almost as soon as we started we had an encounter with a group of corrupt cops who tried to shake us down. After some failed negotiation, we managed to defeat them, only for the gunfire to bring another patrol down on us! We didn't ascertain whether these ones were corrupt or not as, given that we were standing over the smoking, irradiated bodies of their colleagues, they didn't stop to talk. Cops are tough, but we found that at these new high levels, we could punch it out with them.
We then had no less than three encounters with gang members (albeit that one group were children) before getting to the target block. We managed to deploy three of the four probes, tackling nano-sludge and a military-grade soldier bot along the way.
As we were setting up the third, an instruction boomed out "You are in a Restricted Area! Leave Now! You have 15 seconds to comply! 14... 13..." Three enforcement bots were 90ft away.
And there things stood for over a month, as the next session (and my next RPG session) wasn't until 3 Sept.