Tuesday, 31 March 2020

Gaming In March 2020

For obvious reasons Face-to-Face gaming has been on hold, but as regular readers will know I've been lucky enough to have been getting in to playing RPGs on-line.  These are generally aranged through Discord and played using Google Hangouts, Zoom or Roll20 (or a combo of these).  If anyone wants an invitation to join any of the Discord chanels, let me know.

Black Hack

1 Mar
15 Mar
22 Mar
27 Mar

Our Black Hack game continues.  Because of the Open Table Dave runs, we jump around various areas of his Melcher's Vale setting from game-to-game.  We've therefore been exploring dungeons under the ruined temple, delving into the sewers and had a martial arts tournament (with added intrigue between bouts).

A relatively new development has been that introduction of faction rules.  It's early days yet as none of us have earned enough points to progress very far in any of the factions.  They all seem to have major drawbacks though!

It turns out that the Patron my Mage has attached himself to is quite probably a vampire and, having received her Kiss, he might have been Renfield'ed.  At the end of each session I've having to pass a CON Check to avoid loosing HP.

Lady Bund a vampire?  Who knew?
On the other hand he has now made contact with the Eunuchs' Guild, so that's a positive...

Call of Cthulhu 

7 Mar
22 Mar

Our modern-setting (c.2003) of CoC run by Andy Goodman (of the Expedition to the Grizzley Peaks podcast) continues, and the plot thickens.  Having said that, in our last session we lost said plot and went off on a complete tangent.  One of our party  attempted to cast a spell, went permanently insane and ended up summoning an Old One, Tsathoggua.  Decapitations were involved.  We closed the session just as the cops arrived...


Meantime, Episode 2 (which we played back in Feb and in which we go a bit mad) has hit the airways.  Reminder, I'm playing Charlie Hogan, the cameraman.

Index Card RPG

This was a one-off run by Pete (of the Dragons Are Real podcast).  It was my introduction to the system, which is very simple and easy to pick-up.  It's Pete's go-to system for a number of genres, but we were playing a low-fantasy style.

M'mm, pie...
The plot rotated around a raid that had been done on a pie shop (Mrs Miggins' Pie Shop of course).

The obvious culprit was the owner of a rival establishment, but that seemed too simple.  My character was convinced that the rival was a small cog in a larger plot who had taken advantage of the removal of magical wards for his own purposes.  We therefore spent some time talking to to other establishments and testing wards (my chap walked into them until he was knocked out).  At least we established that it was a lie that all the wards were down.

In the end it turned out that the obvious solution was the right one.   The pieman had stolen Mrs Miggins pies in order to reverse-engineer the recipie in a lab he'd set up in a cabin in the woods.

Anyway, the game was a blast and ICRPG works very well.

Tuesday, 24 March 2020

House Moving

It begins!
As those of you who follow me on Facebook may have noticed, I'm in the middle of a house move.  

In typical Norwich fashion I'm only moving about 200 yards, so my plan had been to do it gradually over a fortnight, with the use of my trustly sack truck.  I had the offer of a help from a man with a van to move the Big Stuff, but that wasn't due until the end of the week.  I've also had a couple of friends with a car give me a couple of morning of their time.

That's been going fairly well - though I've had a couple of set-backs.  First, it seems that carrying 50-or-so boxes of books down one set of stairs and then up another isn't too good for old knees: it's manageable now, but I had to have a couple of day's light duty.  

Secondly, the lockdown!  The chap with the van can no longer help me.  That leaves me with the problem of the stuff I was hoping he could move.  I can probably manage the bed and kitchen table, and I think I will leave the sofa behind (leaving stuff behind is an option for me).  The main problem is going to be the fridge/freezer.  I don't think using the trolly is an option (at least by myself).  I shall have to see.

Some photos of progress so far...





Social Distancing

Saturday, 29 February 2020

Gaming in Feb 2020

After the drought, then the flood!

Face-to-Face

At the FLGS

On 9 Feb we got one of our occasional games of Dungeon Crawl Classics in.  I've written about that elsewhere.


Sunday 16 Feb reverted back to our more usual Barrowmaze.  For some reason after encoutering five Giant Centipedes attacking a Giant Toad we rescued it and decided to take it back to our stronghold where we're nursing it back to health.  We haven't gone so far as to name it yet...


On 29 Feb we had our last trip to the Barrowmaze before the (in-game) six month break for the rainy season.  This marks the end of our fourth in-game year of the campaign! 

For the first time in several sessions we actually entered the Barrowmaze rather that exploring the mounds on the Barrowmoors.  Much fun was had, loot was found, and new stuff added to the map.

No, we didn't go through this doorway!


The Home Team

For one reason and another we hadn't met to to play our Hole in the Oak mini-campaign since before Christmas.  However, on 21 Feb we met up at The Games Table to play a few boardgames (the main game was Ticket To Ride, with Battle Sheep as our warm-up and Exploding Kittens as the wrap-up).  I asked whether we wanted to carry on with The Hole in the Oak and possibly take it a little further: everyone seemed up for this.  I think I'm going to suggest we alternate between RPG and Boardgame nights (it'd be nice if we could do it weekly, but I suspect the diaries won't align).

Sadly, the RPG session we had planned for the last week of the month was again cancelled due to Real Life.  So I haven't yet had a chance to test the Dolmenwood Players' Guide.

On-Line

The Black Hack

I wrote about the games we played in the first half of the month here following the death of my long-term character (5th Level thief) Bil Lee.  After discussions with the GM, I was all prepared to introduce Bil's hapless cousin, taken from his cushy job in the Monkey Cabaret to serve at the pointy-end of Tong business as he was the last surviving male relative able to uphold family honour.

Bolton the Mage
However, our next session wasn't in Mudharbour, but another town of the setting.  So, I thought, I'll play with my reserve character.  And I've fallen for him!

I think the moment Bolton the Mage came to life was when were were required to stop and take rations (one of the results on the encounter table).  Bolton hadn't got any of his own, so a fellow offered one of his (and asked me to roll the Usage Die).  In one fell swoop, the rations were gone.  Suddenly, he became this louche Caspar Gutman/Nero Wolfe figure.  The Fat Mage of Purbury was born!

Google helped by coming up with this fantastic image (which is apparently concept art for Assassin's Creed).  And Dave has created some house-rules for cigar smoking.

The session itself was fun.  After the experiment in the Hive, we returned to more tried and tested ground, pulling of a heist (using more of Dave's house-rules).  We were employed by Lady Elvira Bund, a local femme fatale, to regain an artifact that the local theives' guild have stolen from her father (she didn't realise that we'd pulled of that heist too and indirectly killed her father).

Lady Elvira Bund
It all went very well, mainly due to the groundwork that the heist rules allow us to do in advance (ret-conned, it true heist movie style).  After minor tusssles with the thieves and gnolls, we recovered the artifact and much other loot.  Some of us gained a new patron: though one party member who was on a quest for redemption revealed that he had been involved in the death of Lady Elvira's father and was immediately killed by her.  This worked out well in the end - part of his quest was 'to be given a second chance' and he was revived by his goddess.

We also had another session in another part of the world, where we had anold-fashioned dungeon-crawl under the ruins of a Temple (complete with portal to Another Place and encounters with alligators and kobolds).

Call of Cthulhu

Our second session of the Forget-Me-Not scenario took place on 9 Feb.  It moved on from the slow start of the first session (slow as in 'building-up tension' rather than 'boring').  The party now know who they are, that one of their number is missing and have several leads to follow up.  In addition we had a major outbreak of temporary insanity (a bit of mud-wrestling and pistol-whipping) and coughing up of wriggling things.

Andy had recorded the play 'for training purposes'.  He since (with our acquiescence) decided to broadcast it on his Podcast. 

Episode 1: The Cornfields of Your Mind
Episode 2:

I'm playing Charlie (the one who doesn't speak in the first episode!).

The Legendary 9 Febuary 2020

The observant will have noticed that 9 Feb was a busy day for me!  I played DCC at The Games Table from Noon until 4pm, Call of Cthulhu on-line from 6-8pm, and then the Black Hack from 8-11pm.  I don't anticipate being able to carry off such feats often, though I think the stars will aleign about every six to eight weeks.

Saturday, 22 February 2020

An Unboxing (In which I coin the term 'Dolmenesque')


I got a couple of parcels today, which is always fun.


First up was The Second Book of Lanhmar.  I really shouldn't be buying new books at the moment as I'm supposed to be in the process of downsizing in advance of a house move.  But someone recommended Fritz Leiber's Fafhrd and the Gray Mouser stories and I've really enjoyed the ones I've read so far.  Their light tone and understated humour mixes well with the darkness of some of the story matter.


More excitingly perhaps was a draft of the new Dolmenwood Player's Book by Necrotic Gnome., creators of Old-School Essentials.  I've mentioned it before, but Dolmenwood is their weird, fairy-tale  campaign setting.

I've signed up to provide playtesting and feedback, so received the pdf last week.  I sent it to be printed off and spiral-bound by doxdirect.  This was a bit of an experiment for me, and I'm pleased with the results.  It was reasonably priced and only took two days to get to me from placement of the order.  It's certainly better that I could have produced at home.  The spiral binding will allow for some flexible use at the table.  I must say that I always prefer hard-copies over pdfs, which I find almost impossible to concentrate on.


I would say that I'll give you my impressions when I've read it, but as this is a pre-publication version, I'm not supposed to!  Let's just leave it with the overwhelming impression of clear lines and good lay-out (which is something of a trademark of Necrotic Gnome's).  This is more than cosmetic:  having recently had a very frustrating session with some other rulebooks, I do appreciate the utility of having a reference that can be used at the table.

Some of you may remember that before Christmas I ran a couple of sessions of the Hole in the Oak module for what I called 'The Home Group' (I also ran a less successful session for my regular RPG group).  Anyway, Christmas, New Year and diaries intervened and we haven't played since: I was a little surprised when at our last meeting (for board-games) people were keen to pick up where we left off and even to carry on after the module.  Hole in the Oak isn't set in Dolmenwood, but it's as near as damn!  It will only take little tweeking to insert Dolmenesque elements.  I will digest the Player's Book and then decide how many to put into our game and whether we will go whole-hog into the 'Wood.


As a final aside, all of doxdirect's packing material was recyclable.  Very good to see.

Monday, 17 February 2020

Recent Black-Hackery


The Black Hack game continues to be fun.  As I write the Kickstarter for the spin-off zine is in it's final hours.  It exceeded all funding expectations and is something that I'm eagerly looking forward to seeing later this year.

Dave is managing his amazing feat of running two games most weeks, though I've missed a few of the Sunday sessions because of the Call of Cthulhu I'm now involved in.  One of the beauties of the Westmarches style of play however is that this doesn't matter.  Whichever players turn up on the night play, and the other can sit it out without too much damage to continuity.

Bil Lee
The character I've been playing is Bil Lee, a thief in the Mudharbour Brotherhood who has been rising up the ranks of the Greeen Dragon Tong under the watchful eye of 'Uncle' Wang Lee.

Bil wasn't there when the party battled Crabzilla, but he took part in some of the mopping-up afterwards in which Uncle tasked him to recover the legendary weapon the Flying Guillotine.

His success in this mission marked him out for advancement within the Tong

The Guillotine proved its worth in the next session when Bil was able to decapitate a Boss Witch (by scoring a hit and then rolling above her HD on a d12).  Nevertheless, Rusty, a party member died.

Rusty - by Claire Aldridge
This is where it gets a little involved.  Rusty was an automaton - a Reliable Rickshaw Runner - and it was determined that if we recovered his familiar, Travis Bickle - who had been snatched by giant bees - and procured a new body for him, we might be able to resurrect him.

In the following session a crack trio of thieves determined to try to do the first part of this, entering the giant hive.  Disaster struck though.   Overcome by venom and terror Bil suffered a fatal heart-attack and only one of his companions managed to escape to safety, empty-handed.


We were doing something different in the Bee Hive Delve.  Although still using the Black Hack rules, we were following the Hex Flower engine devised by Goblin's Henchman.  More specifically, we were following the procedural methods applied to the exploration of a maze-like giant insect colony in his adventure 'Carapace'.  The proceedure uses Hex Flowers to generate a labyrinth so alien as to surpass human understanding and mapping.

Frankly, I didn't take to it.  I can see why the Hex Flower appeals to some, but using it as part of the game (as opposed to behind-the-scenes world-building) doesn't suit my playing style.  Wandering about in nominal directions chosen on a dice-roll, and then deciding whether to spend points to alter the roll felt a little board-gamey to me.  There's nothing wrong with board-games of course, but for me it brought in too much meta-gaming and broke the role-play.  I suppose I prefer my magic behind the screen!  However, it looks as if we're going back in on Wednesday, so I'll give it a go.

Sunday, 9 February 2020

At Moonricket Bridge: A DCC Game

Today our face-to-face group had one of our (fairly) occasional games of Dungeon Crawl Classics at The Games Table.

The previous games I'd played had been Level 0 Funnels, where you start with four Level 0 characters of no particular merit and they are eventually picked off.  The survivors have gained enough experience to proceed to Level 1... 

One of the things I quickly found out today is that Level 1 characters are only slightly less squishy than Level 0s!  Sadly we had a TPK on our first time out.

I like DCC, there's a lot of interesting stuff involved in it.  But the size of the rules and the amount of scrambling about trying to find what one wants (to say nothing of the number of bookmarks needed for simple play) makes me appreciate how well-thought-out the lay-out and simple lines of Old-School Essentials is.   The scenario we played, Moonricket Bridge, is a short one (but no less lethal for that!).  This was just as well, as I think we spent as much time discussing and trying to interpretate the rules as we did in actual play.  Obviously there's something wrong there. 

This might improve as we play more often.  Our GM promises that this is the first of a number of loosly-linked modules (the Shudder Mountains setting) that we'll be exploring.  As she has volunteered to run a DCC module she's written at the UK Games Expo, she's got every incentive to get some practice in!

In summary, today was enjoyable (and any chance to get a face-to-face game in shouldn't be sneezed at), but the rules-scrambling was a little frustrating.

Wednesday, 5 February 2020

Kickstarter Watch: Mudharbour


Recently I've been able to play in Dave Aldridge's on-line RPG sessions which he runs using the Black Hack.  Dave has created Melcher's Vale, a very enjoyable low- to mid-fantasy setting, which will suit many game systems.

The largest settlement (we've found so far) in the Vale is Mudharbour and this is the focus of Dave's Kickstarter.  He has decided to take part in Zine Quest, a co-ordinated effort by creators to publish RPG Zines funded by Kickstarters.
A hand-stitched 32 page [now 36, stretchgoals having been met] zine detailing a Kung Fu fantasy setting influenced by Shaw Brothers movies and martial arts videogames. Mudharbour is a cosmopolitan island city dominated by mystic temples and featuring warring gangsters, scheming bureaucrats, elemental automata and marauding pirates. 
I'm quite fond of Mudharbour as my character was introduced there and, as one of the first players there, I've contributed to its development.  The character, a thief was originally concieved as Billy the Dip; he quickly and seemlessly morphed into Bil Lee, a junior member of the Green Dragon Tong (as led by 'Uncle' Wang).  He's since met giant crabs, hungry ghosts, psychic jellyfish and exceptionally well-shod assassins.  Great fun!

The Kickstarter is now (on it's 4th of 14 days), 350% funded.  You can see details here.

Tuesday, 4 February 2020

Gaming in Jan 2020

A little later than I anticipated, due to computer problems.

Face-to-Face

At the FLGS

Our GM claims that January is problematic for scheduling.  Netherless he managed to put together two sessions of Barrowmaze.  I should have taken some photos for the blog, but of course didn't.


Knowing that I've run it at home and had one session at the FLGS, one of the other players suggested that I run the OSE Hole in the Oak module.  However, he was the only one who signed up for it, so we cancelled.  Although the home sessions went well, I completely fluffed the session in the shop, so I don't know if the word went round!

I didn't make it to any board game nights this month.

In other news from the FLGS (The Games Table), last month they announced that they were planning to move to larger premises.  This week they told us where.  It's a very good spot, slap-bang in the centre of Norwich in the wonderfully named Lower Goat Lane (for those who know the city, it's just off the Market Place).

I'm a big supporter of The Games Table.  In less than two years, Kieran has built a good business, but more importantly a great community.  It's done wonders for my social life and, as a result, my mental health.

The Home Team

We didn't meet this month. After two sessions playing Hole in the Oak, there's probably only one session of play left.  If the guys want to continue (which I'm not certain of), I've been thinking of various plot hooks that would lead on to other adventures.

On-Line

Having heard a lot about the Discord Audio Dungeon on various podcasts, in December I took the plunge and signed up.  Like all social media it's necessary to filter which areas one engages in or be swamped, but that's OK.  It's a welcoming group and very easy to find games to join.

The Black Hack

I've been taking part in a Black Hack game run by Dave Aldridge of the dpercentile podcast.  We've been lucky enough to be able to fit in a couple of games a week!

I've played a little Black Hack before, and am really getting into it here - it is a lovely, simple system that I heartily recomend.  Dave's setting - Melcher's Vale - is very nice.  In Feburary he's going to Kickstart a Zine which will detail a section of it, a city with a Fantasy Ku Fu vibe influenced by Shaw Brothers movies and martial arts videogames.  I shall be posting more about it when it launches.

Call of Cthulhu

I've been wanting to try CoC for quite a while, but never found anyone to play with.  Last weekend I took part in the first session of the Forget Me Not module.  An introductory module set in modern-day USA.  We all woke up in a crashed van in the middle of a corn field, and by the end of the two-hour session had discovered that we were the crew of a TV show 'The Supernatural Files' investigating spooky goings-on in Michigan.  The plot will thicken in a fortnight...

Monday, 20 January 2020

What Makes a Good RPG Session?

Well...

When a roll on a random table gives the discription of a tavern as being known 'as a site of violent yodelling duels' and on the basis of that the GM improvises a yodelling competition which leads to 45 mins of hilarity.


Sunday, 5 January 2020

The Old Guard and the New, 1977

I couldn't help sharing this...


It's from May 1977 editorial of Donald Featherstone's Wargamer's Newsletter (which rather marvelously is online at http://fourcats.co.uk).

It actually ties in with some discussions I've been having recently which touched on the influence of wargaming on early RPGs.  I was pointing to the debt that Gygaz et al owed to Tony Bath.  It's interesting to read Featherstone pontificate* on the subject.

*I suspect that this is an 'Editorial Voice' and not necessarily reflective of his own view.

I particularly like the last sentance.  To paraphrase: 'this D&D stuff is rubbish, but at least it's brining youths to proper wargaming'.  It's a sentiment I hear today about 5e.

But there's also a rather sensible letter in the following issue  (which is every editor's hope in writing a provoking editorial). 

I was interested to see your, and Mr. Griffith's remarks on the direction in which wargames are going. I hope however that rather than looking back we can go forward to new and better developments, rather than indulge in a rather pointless debate about whether Fantasy games are "wargames" or not. 
All this is doing is defining wargaming, when we could be pursuing studies of strategy and tactics rather thant Just as we are all free to devise our own rules, based on personal interpretation of the facts, so I hope this hobby will never become ravaged by a debate as to whether a particular activity belongs to it or not. 
Rather than criticise Fantasy and/or Boardgames, which after all must entertain their respective adherents, unless they are masoehits!, we should strive to improve "standard" wargaiming so as to lure these heretics baek to the true faith! 
Long may Wargamer's Newsletter continue. 
A. Harman of Walsall.

Actually, there's quite a lot of interesting stuff in the magazines even if you fall on the D&D side of the table.  The Minifigs' advert for pig-faced orcs alone... And it is very well put-together, given that it was the age of typewriters and rotorary duplications.  I see many zines today that can't match it's production qualities.

A Birthday Reading

A few gobbets from the professor...

Wednesday, 1 January 2020

Reading Highlights in 2019

According to Goodreads I read 37 books in 2019, almost entirely fiction.  I'm not going to talk about them all, but I thought I'd mention my highlights.

More or less in the order I read them...

David Mitchel, Cloud Atlas.

This was a hangover from 2018, during which I'd discovered Mitchel and read several of his books. 

Like all of Mitchel's books it plays games with Time and narrative - it's a matyoshka doll of stories nested around each over.  I've not seen the film, and can't imagine how they managed to convey all this.  Perhaps not to everyone's taste, but I found it stunning.


Margaret Atwood, The Penelopiad

Atwood had a good year, and I made my small contribution by reading The Penelopiad and The Handmaiden's Tale.

This is her retelling of The Odyssey, which of course she did from the viewpoint of Penelope rather than Odysseus.  It's a "feminist retelling", but being Atwood it's much more than that.  A very impressive work.

This was apparently the first of the Canongate Myth Series, in which contempory authors were invited to reinvent myths from various cultures.  Looking at the list of authors and the stories they've tackled, I think they may be worth digging into.

 Joe Gores, Hammett

A fictional episode in the life of Dashiell Hammett, set in 1928 San Fransico, just as he is becomming known as a writer.  His past as a Pinkerton agent results in him being involved in a devilishly complicated case.

I know nothing of San Fransico in the 1920s, but Gores did a fantastic job of capturing the atmosphere of it, I'm sure authentically.  Hammett's life-story is worthy of a whole heap of novels, and Gores left me hungry for more.  So...


 Dashiell Hammett, The Maltese Falcon and The Continental Op

I read The Maltese Falcon back in the late 80s and hadn't read The Continental Op.  But I was glad to have picked them up this year!

The Maltese Falcon must be my pick of the year.  It is the epitome of a detective novel.  Little more than a novella, but perfectly-formed.  A masterpiece.

I like The Continental Op too.  I think that these stories are always overlooked, which is a damn shame.


 The Laundry Files series by Charles Stross

After reading all the San Fransico stuff I had an itch to read something pulpy and a little Cthulu Mythos.  I'm not sure who had recommended the Laundry Files, I picked up the first book and then during the year (and not without a break!) read all nine currently in the series.

The series premis is that the things that inspired the Lovecraftian Mythos are real, that the stars are aligning and that there is a small department of British Intelegence (the Laundry) tasked with countering the threat.  The first book is compared to The Ipcress Files in depicting the mundanity and work-place boredom involved in secret intellegence work, but as the series progresses the stakes are raised and (without any spoilers) things moved out of dingy offices and onto the world stage.  I recommend it.

Ruthanna Emrys, Winter Tide

This is another take on the Mythos.

At the end of The Shadow Over Innsmouth in 1928Lovecraft tells us that the US Government bombs Devil's Reef and takes the inhabitants of Innsmouth off to concentration camps.  This book (the first in a series) follows the story.

By 1942 all but a handful of the People of the Water have died in their desert camps, which are converted to hold Japanese-Americans.  When the latter are released, so are the last two of the People, children when they were interned.  It's now 1950, the Cold War is afoot, and the Government has need of them...

This won't be to everyone's taste.  Emrys is deliberately setting out to subvert Lovecraft's racism and fear of 'the other', and some may feel that practically all her protagonists are shoehorned into 'otherness'.  But I enjoyed the book, and Emrys has a lyrical touch.  I shall read the next book.

Thursday, 12 December 2019

Fantasy Thursday #3



Wow! My last Fantasy Thursday post (and that was only the second) was back in March 2016!  Nethertheless, given that it's my main hobby focus at the moment, I've decided to revive the series

Gaming

The FLGS Group

As regular readers will know, our main campaign is the Barrowmaze using Old School Essentials. 

Sunday's session was a busy one: we had two and a half very well-paying delves (the half was a quick journey to pick up cached loot).  We had some classic encounters: a spectre, giant centipedes; an ochre jelly (which involved us setting fire to each other), giant crab spiders, a lich (arrghh!), and ghouls.  We play an Open Table, and were able to welcome a new player to the table (I think he may come back!).



And only three PC deaths!  Surprisingly my character survived.  Again, regular readers will know that I'm notorious for having my PCs killed at Level 1.  This character (a Cleric of Solis named Leofric) is my 15th for the campaign.  Much to everyone's amusement he jumped from Level 1 to Level 3 in an afternoon!

Next Sunday's session will be me DM'ing, running The Hole in the Oak.  The following session (22 Dec) will be back to Barrowmaze with our extra-long Christmas session in which we will be raising money for charity by having a jar which will allow us to re-roll on payment of a fine.  This is a week-long fundraising system across the store in aid of MIND.

The Home Group

The Home Group has had two sessions down The Hole in the Oak, which I touched on last week



They're far from being Murder Hobos, and by savvy use of the Charm Person spell have got involved in gnome politics and picked up a lot of useful intel about the dungeon.  I've no idea what they'll do next (but I hope they go on a mushroom hunt for a crone I've introduced them to!).

We play on a Thurday night, however tonight's session has been cancelled due to illness and stuff, so I'm dabbling in...

...Online Gaming

More about that later.

Sunday, 8 December 2019

More Shiny!


On the whole I behaved myself during the Black Friday/Cyber Monday nonsense.  I bought a few things on DriveThruRPG.com.  But I also took advantage of the sale at Hasslefree Minis to pick up some extra figures.



Nothing exciting, a couple more female figures, a dwarf and an elf (he didn't come with a label - he's HFE007 - Ceril "Brooding Elf Lord").  I'm not keen on metal figures that require assembly, but that's down to my own inadequacy rather than anything else!

I think the pictures speak for themselves.  All nice sculpts as you'd expect from Hasslefree: Henn of Gar is by Tre Manor, the rest by Kev White.

Saturday, 7 December 2019

Paint Table Saturday - 7 Dec 2019




I haven't done any painting since before the summer, but the prospect of hosting my own RPG sessions requires me to get some minis ready for the table.  The group often says nice things about the minis I put on the table, so I thought I'd let that be a prompt to get the brushes out (we all need some encouragement!).  In addition, we're having a bumper session at the end of December, so I thought it'd be nice to have some new options.

So what have I been working on?  Grouped here by manufacturer for ease of identification;

Shield Maiden and Lanterns from Bad Squiddo Games

Hirelings and Not-Bullwugs from Lucid Eye

Frostgrave Cultists

Gnomes from Krakon Games

Those photos are from last week as I did the prep.  I didn't get as far as I intended, but have made some progress...




Seconds after taking the second photo, I snapped the 10-foot pole the hireling is carrying.  Sharp-eyed readers may also spot that one of the gnomes has lost his axe-head.

Analogue Hobbies Painting Challenge X


Also, it's that time of the year again.  The AHPC starts towards on 21 December.

I won't be taking part this year: for the past few seasons I've felt like dead wood and that I've been clogging up the limited roster of participants.  I know no-one would begrudge me, but that does take some of the fun out of it for me.  If you are interested though, I would recomend it.  Its not a competition: it's a group of painters working in parallel, having fun and being supportive of each other.

You can follow the Challenge here.