Saturday, 20 March 2021

Kickstarter Watch - Terror of Octobernomicon



The other day I reviewed William Adcock's Call of Cthulhu scenario 'Without Warning'.  Hard on that comes news of a new piece by him.  Regardless of this link though, I think I'd probably flag this Kickstarter from Golden Goblin Press.

On offer is a book containing six Call of Cthulhu scenarions from young and up-coming authors - two Americans, three Brits and a Pole (the KS page includes video interviews with each of them, which is a nice touch).  It's intended to be a showcase for new talent.  The settings are varied - one in Roman Arabia, one in the Old West, and four in the 1920s Golden Age (one each in Lovecraft County, a cruise on the Nile, Cornwall and Vienna).  Each sounds interesting.

All in all, I think I'd probably be interested in backing this.  But then we come to the old problem of shipping.  Without a UK or EU distributor, shipping across the Atlantic doubles the cost for a hard copy.  That itself isn't Golden Goblin's fault (lord knows we all suffered since Trump's ultimatum to the  International Postage Union!) but the decsion does cut them off from a large market.  The lack of a European distributor is even more surprising given that in one of the interviews the point is made that the UK, Poland and Germany have thriving Call of Cthulhu communitites.

Sadly, it's not just the Kickstarter: if GGP had an European distributor, there's a lot in their back-catalogue that I'd be interested in.

Nevertheless, I put it forward for your consideration...

Tuesday, 16 March 2021

Without Warning

Some of you may remember that last October I took part in the virtual Miskatonic Repository Con 2020 celebrating the Miskatonic Repository, the online collection of user-made content for Call of Cthulhu supported by Chaosium, the CoC publishers.  Details of the MR and several hundred products (mainly scenarios) can be found on the DriveThruRPG here.

Although I was able to listen to some of the panel discussions, due to some scheduling problems I only participated in one of the games that were on offer that weekend.  This was a play-test of William Adcock's 'Without Warning' (to be honest, that chance of playing in one of Bill's games with him as Keeper was what brought me to the con in the first place).  

Well, the published version of the scenario is now available through DriveThruRPG.com.  I would recommend it - I had fun playing it and reading later drafts.

The setting is the Canadian Arctic in 1958, where something odd had happened to the crew of a remote radar station...

Fans of 'The Thing from Another World' will love it

Bill makes no secret that the inspiration for this was Howard Hawkes' 1951 classic 'The Thing from Another World'.  For me, that is recommendation in itself.


OK, to steal a format from the incomparable Reviews from R'lyeh...


Name: Without Warning

Publisher: Chaosium Inc (Miskatonic Repository).  Availble to download.

Author: William Adcock

Setting: 1950s Arctic outpost (military)

Product: Scenario

What You Get: 27 page, 18.74 MB illustrated PDF

Elevator Pitch: The Arctic is deadly, but sometimes it's worse than that...

Plot Hook:  November, 1957. An isolated DEW-line radar station in the Canadian Arctic has radioed in a medical emergency. A relief flight carrying a medic is dispatched, but as a winter storm closes in, the crew of the Hula Honey discovers something far worse than seals and seabirds roaming the Arctic ice.

Plot Support: Plot set-up, one plan/map, one handout, stat-block for adversaries, six pre-generated Investigators.

Production Values: Clean and readable, well-laid out (by Danial Carroll), atmospheric illustrations (by Jonathan Myers), PDF background layer can be turned off for easy printing.

Pros

  • One-night, one-shot set-up
  • Potential convention scenario
  • Set firmly in the period
  • Could be set in other periods (back to a Franklin Expedition-like mystery, forward to a contempory setting, or even transfered to an outpost on another planet)
  • Could be included in a Cold-War conspiracy campaign
  • Pre-generated investigators tie in well with scenario
  • 'Time running out' scenario set in a bottle location
  • Captures the feeling of 1959's 'creature features'
  • Evocotive and menacing adversary
  • Optional additional encounter raises the stakes significantly.
Cons
  • One-night, one-shot set-up
  • Set firmly in the period 
  • 'Time running out' scenario set in a bottle location
  • All pre-gens are male.  Even within the restraints of the setting, a female character could be introduced as a civilan medic or scientist.
  • Very little oportunity for player agency or character development
  • Linear plot
  • Not much will come as a surprise to anyone familiar with 'The Thing from Another World'
  • Mythos-light
  • Could degenerate into a 'creature feature' if the Investigators don't follow the clues to the second location

Conclusion

I enjoyed taking part in the play-test and reading the final text (finding out what we'd missed in-game!) and would recommend it for an afternoon or evening's play.  

It's bottle adventure suitable for one-shots or convention play, which is a draw-back, though of course there no reason why this might not just be the beginning for any surviving Investigators...

Sunday, 14 March 2021

Wasters No 5: 'Making Mischief'

 


Played 17 Jan 2021 (On-line) 

Due to various circumstances, this ended up being a one-on-one session – not necessarily a bad thing to have during a run of play-tests.   I think we showed that it’s feasible to play Wasters with only two participants.  Not surprisingly, it took less play-time than a group session. 

I’m writing this up two months after the event from notes I made at the time – please excuse me any faults in narrative coherence! 

 

Seph 

Games Master 

 

Me 

Mieville - Level 1 Sentinel 

Retainers 

 

Boston – Level 1 Ronin 

 

Skunk – Level 1 Infiltrator 

 

 


The Job 

To travel to a named block and do as much to disturb the status quo there. 

Preparation 

Mieville determined that this was a covert infiltration job best suited to a small team.  He therefore didn’t involve the usual Crew, but just took along a couple of goons – Boston who appeared to be quite useful muscle and Skunk, who Mieville had worked with before.  [Boston was a GM-generated retainer-for-hire.  Skunk is my reserve PC.  My notes also mention ‘Freddy’, but I’ve no idea who he is!

We also bought a quantity of spray-paints in various colours. 

The Action

Moving the four blocks into The Wastes necessary to get to the target was uneventful, although it meant traversing territory claimed by the Street Cats.   
 

On reaching the target block, we hunkered down before cautiously scouting the area.  Almost immediately we encountered a Crazy, clad in animal skins and wielding an axe.  A sharp combat ensued which left him dead.  As the first stroke of Mieville’s cunning plan, the body was left in a prominent position, with a fake Street Cats tag sprayed on the wall nearby. 


Soon afterwards Skunk heard the sound of approaching feet.  After we took cover, we saw a group of Food Service Bots approaching.  Skunk insisted that they might be a good source of tech, if not hard cash.  Boston shrugged “I’ve got this” and confidently strode into the street.  He was soon swamped by the deranged bots, a barista knocking him over as it insisted on giving him a seat, and the others trampling him in their eagerness to sell him their wares.  Belatedly, the others joined in, Mieville deploying a jamming function that drove two of them off.  When the remaining bots were defeated, it was clear that Boston was dead.  To make things worse, the bots had no salvage of value on them. 
 

We hid Boston’s body but left the evidence of the bot carnage.  Nearby Mieville faked the tag of the Fast Dogs, seemingly defaced by Butch Killers. 

Scouting of the block continued.   

The next site of interest was an office building.   There were no lights showing, but some evidence of recent activity.  We put a fake tag on a side door and gathered refuse together to set a fire by the front door before retreating to secure positions.  Once the fire took hold, a gang member with two guard dogs came out to investigate.  From his hidden position, Skunk made a sniper attack, killing the gangster.  One of the dogs was also killed in the surprise attack, and the other ran off.   

After stripping the gangster of his tactical armour and weapons, we left the bodies out in the open and the fire burning before again retiring to secure positions. 

This mayhem had the desired effect.  Soon, two groups – three members of the Butch Killers and four Fast Dogs – were approaching to investigate.  As they faced off against each other Skunk made another sniper attack, killing one of the Fast Dogs.  Bloodshed followed, with the Killers eventually driving the Dogs off. 

As night-time was approaching, our group decided to retire into a neighbouring block (formerly a Park) which was unclaimed and promised to be a safer area in which to camp. 

Moving in to this block, Skunk hear the noise of an animal in one of the alleyways.  On investigation this appeared to be a heavily-laden mule.  Thinking we’d scored, we moved in, only for a hidden figure to pop up and warn us off.  This turned out to be a wandering trader.  Mieville indicated that he thought that parley was better than combat, and everyone stood down.  The trader offered various goods, but we declined them.  We agreed to go our separate ways and make their own camps for the night. 

As the night wore on, it became clear that there was some serious fighting taking place in the neighbouring block.  We therefore decided that our mission had been a success and that we should head back in the morning.  We made contact again with the trader, and offered to escort him back to the Safe Zone for a fee, but he was a solitary, anti-social type and declined. 

The morning’s journey back was uneventful until, just on the verge on entering the Safe Zone, we encountered a group of six youths wearing the colours of the Street Cats.  We were better armed, but outnumbered and they had the jump on us.  Communication was difficult, but in the end. we managed to trade the armour and weapons we’d taken from the Butch Killer for safe passage.  They went off, presumably to spin a tale of besting one of their rivals. 


We transited into the Safe Zone successfully, and returned to Club Lavender to collect our payment for a job well done. 


Saturday, 13 March 2021

A Couple of Podcasts on the Apollo Programme


As I posted the other day, I've decided that this March my reading should be themed around Mars.  This was because of the various missions arriving at the planet in Feb/Mar 2021.  I'll post about that reading in my usual end-of-month summary.

But it's 2021 and even I don't just get my info from the printed page.  So, I've spent some time on digital resources and looking for podcasts.  I want to flag a couple - I won't link to them, as you'll want to find them in your favorite podcast-supplier-thing.

The first is Planetary Radio: Space Exploration, Astronomy and Science, a weekly show put out by the (American) Planetary Society.  But that doesn't just cover Mars of course.

Several episodes first broadcast in 2019 (which, of course, was the 50th anniversary of the landing on the moon) have been grouped together as a sub-podcast, A Political History of Apollo.  These five episodes (ranging from about 50mins to about 90mins) make very interesting listening, and are the reason for this post.  As the title suggests they take a very different approach to what the presenter terms the 'usual flags and footsteps' story.  They cover why the programme was set up in the first place, what the contemporary views of it were (even at its peak, under 50% of Americans supported the expenditure), why it was cancelled and where that left NASA.  There is also an excellent episode on the Soviet Space programme which completely revises what I thought I knew of it.

And if I'm plugging Apollo podcasts, I must mention a BBC World Service production 13 Minutes to the Moon.  The first season (also originally broadcast for the 50th anniversary) covers Apollo 11 and the build-up to it.  The second season (from 2020) focused on the Apollo 13 crisis. Both rely heavilly on NASA's oral history programme, but also include new interviews and first-hand accounts.

Tuesday, 2 March 2021

Books & Stuff (NS, No 13) - A Self-Imposed Challenge

This month I thought I'd do something different.  On a whim, I've decided that March should be Mars Month.


When I went to my bookshelf I realised that I had fewer non-fiction books on the planet that I'd thought, all but two of which I'd read.  (Of the above, by the way, my recommendation is for Oliver Morton's Mapping Mars).

But no matter, I'm going to have to do some re-reading if I'm going to have a whole month of Mars, and in any case, I have no intention of sticking with non-fiction.

NASA concept art, 1964


Thunderchild's Last Stand by Scot Andrew Bailey


Monday, 1 March 2021

Books & Stuff (NS, No 12) - Reading in Feb 2021

 Finished Reading

WH Hodgson, The Casebook of Carnacki: The Ghost Finder

I was disappointed by this.  Mainly because a friend recommended Hodgson last month knowing that I am a fan of MR James.  I already had Carnecki on my shelf, so put it on the pile to read when I'd finished James' Complete Ghost Stories.

Frankly, I just found these stories tedious.  The corny and repetative framing device (Carnacki summons three friends, barely talks to them over supper, tells them his tale and then throws them out) can be excused by the fact that they were originally separately published as magazine stories.  But I found the situations the 'Ghost Finder' found himself in unengaging.  And there's too much use of deus ex machina - solutions to problems hinge on Carnacki using his trusty Electric Pentangle or reciting the last stanza of the Rite of <insert foreign-sounding name here>.

I may be being a little harsh.  Perhaps I was spoilt by just having read the James stories.  

But then...

John Birmingham, the Dave Vs the Monsters Trilogy (Emergence, Resistance and Ascendance)

...I went completely low-brow.

These books about an oil-rig worker who becomes an acidental hero with super-powers after the world is invaded by demons doesn't pretend to be anything is they're not (though I wonder if there was an aspiration to a movie deal): competent nonsense.

Jonathan Stroud, Lockwood & Co: The Screaming Staircase

The first in a series of urban fantasy books aimed at Young Adults (and like most of the best of YA fiction, perfectly serviceable of Older Adults), this deals with a Great Britain which has been suffering from a 50-year-long 'Problem' of ghost hauntings, which has resulted in the establishiment of a number of agencies of ghost hunters.  The twist is that the talents to see the ghost fade with adolescence, so that the agences are staffed by teenagers and pre-teens.

Very nicely done, with an interested plot and some nice characters.  It might seem odd to compare a contemporary YA book with a 'Classic' such as Carnacki, but it is so much better than the latter.

I understand that an adaptation is in development for Netflix.

Currently Reading

Julian Whitehead, Rebellion in the Reign of Charles II

Oddly enough, it's the non-fiction that's provided the most enjoyable read this month.

It's taking me time to read this well-written study of intellegence gasthering during the Restoration.  The main reason is that it's a book I've been reading from the stock of Diplomatist Books - and I keep selling it!  (I've sold out twice since starting reading it).  

Sunday, 28 February 2021

Gaming in Feb 2021

  •  3 Feb - Illmire (OSE)
  • 17 Feb - Illmire (OSE)

Evils of Illmire
  • 3 Feb

This was the second session of the new campaign/arc for our Wednesday evening group, and the first that I'd been about to take part in properly.


In the last session, the guys had found what appeared to be a submerged (subsided) outpost in the midst of the swamps, and we went back to investigate.  We already knew that the place was infested with giant geckos, but we now found that there was a particularly enormous one to deal with.  We also discovered that the dungeon is particularly trappy and not at all 'balanced'.  The session concluded with us facing up to four carrion crawlers.

Having made the acquaintance of one of the local barmaids, we learnt some more of the strange going-on in Illmire itself.  The barmaid's father is a tanner, and we're doing a good business in gecko skins.
  • 17 Feb

In this session, having employed a troupe of miners, we merely retraced our steps to excavate the carrion crawlers' nest in order to get to the treasure that our Dwarf's spider senses (and, frankly, our knowledge of the treasure tables) told us was there.  Despite all this Meta-ness, we had a good session, with some nice interaction with NPCs, and a (random?) encounter that may or may not had furthered a larger storyline.

Sunday, 31 January 2021

Gaming in Jan 2021

  • 3 Jan - Wasters (Post-Apocalyptic OSE) - On-line
  • 6 Jan - OSE - On-line
  • 13 Jan - OSE - On-line
  • 17 Jan - Wasters - On-line
  • 20 Jan - OSE - On-Line
  • 27 Jan - Illmire (OSE) - On-Line

Wasters


My first game of the year was our fortnightly forray into the Wastes - Seph's post-apocalyptic setting for OSE. 

In our last session we'd made a big score.  So big that we couldn't get it all back to the Safe Zone.  Our plan for the day, then was to go a retrieve what was left.  If the cache was no longer there, we had other targets we could move on to.  But we were fortunate: we found the loot and were able to retreive it after defeating a guard-dog and combat-drone.  We then managed to get it home after encounters with another group of Wasters and a crazy old hermit.  In truth, we were very fortunate: we were rolling extremely well.  In previous sessions we'd had a casualty rate of two or three PCs (and more retainers), but in this case we got through unscathed.  


Due to drop-outs this turned out to be a one-on-one with me and the GM Seph.  I played three PCs (and a hireling), who took on what seemed a simple mission - to go to a designated area and stir up the hornet's nest.  It went quite well, save for an incident in which my Ronin was killed by a robo-Barista.

Heybrook - OSE

  • 6 Jan

This was the last session in the story-arc I've been GM-ing since 2 Dec. 

Gwendolyn, safely home again

The party (only one from the orignal roster still standing) had loads of loot to get back to the village, but I diverted them by having the apothecary’s apprentice captured and held ransom for its return.  I was half-expecting them to leave her, but the prospect of upsetting 'Mother' was a bit too much even for them.

By my reckoning the little trip into the woods to help the apprentice forage for herbs cost the lives of five PCs and two retainers (plus another two retainers mia somewhere).

  • 13 Jan

There was appetite for me to continue GM-ing, so we started another arc.

This time our party was hired by a father to find out what had happened to his son, who had run off to join a cult.  They had very nearly got to the Temple when they ran into a pack of Dire Wolves.  Carnage ensued: one PC and two retainers managed to break away during the fight and flee as the barbarian made a Last Stand.
  • 20 Jan
The survivor of last week's massacre went back, recruited a new party (getting retainers is proving harder for some reason!) and decided to re-attempt the mission, partly in order to loot the bodies at the site of the wolf attack.

Retracing their steps proved simple enough, avoiding encounters less so.  Last week the party wisely steered clear of a Wicker Man, this time they decided to poke it: combat with Bramblings ensued.  In a great stroke of luck, the Magic User was able to use his Ring of Animal Control to involve a Giant Lizard in the fight.  Nevertheless, morale within the party was low and one retainer was caught trying to sneak off during the night.  He was stabbed and set floating down the river...



The Evils of Illmire (OSE)
  • 27 Jan
As I was unable to GM for this Wednesday evening session, it seemed a good time to hand over the reigns to another player who had a campaign ready.

We stated that the party had to leave the Heybrook district rather sharpish given the suspiscious demise of several of their retainers...

And so Simon started his Illmire campaign.  This 'Mini-Mega Hexcrawl Adventure Zine' was the fruit of a Kickstarter run last year.

Sadly, I was having real problems with my computer which (combined with the fact that I hadn't slept the night before) meant that I had to drop-out while we were still exploring the village.  It was perhaps just as well, as they didn't finish until almost 2am!

Books & Stuff (NS, No 11) - Reading in Jan 2021

Finished Reading

Robert A Heinlein, The Worlds of Robert Heinlein

A small collection of stories by Heinlein that seems to have passed me by in the 40 years that I've been reading him.

Most are pretty indifferent stuff.  The introductory article on sci-fi writers as prophets is interesting enough, as is the final story 'Solution Unsatisfactory' which has an important part to play in Heinlein's 'future history' chronology.

MR James, Collected Ghost Stories

The Master.  What more can one say?  

I really enjoyed this, both old favorites and some that I hadn't come across before.





Currently Reading


Julian Whitehead, Rebellion in the Reign of Charles II


The title is something of a misnomer.  On reading it, it turns out that this is actually a study of Charles II intelligence-gathering machine.  Fascinating stuff, and well-written.

It seems to have also appeared with an alternative title, which is why the picture differs from my description.

WH Hodgseon, The Casebook of Carnacki: The Ghost Finder

A little early to comment on this one, as I've only just started it.

Wednesday, 20 January 2021

Books & Stuff (NS, No 10) - Reading in 2020


I know it's rather late to do a review of 2020, but I'm a rebel...

Goodreads, which I use to track these things, informs me that I read 46 books in 2020.  That's pretty good going - no doubt a result of Lockdown. By my count it's 27 fiction and 19 non-fiction, more of the latter than I expected to be honest.  For those who want the full list, I restarted a monthly round-up of all my reading in May 2020, so delve into the back-list.

In the past I tried to give my top-ten (sometimes giving separate lists for fiction and non-fiction), but I always found that tricky, so this year I'm again going to give highlights rather than shoe-horn things.

Susanna Clarke


My first book of 2020 was a re-reading of Jonathan Strange and Mr Norrell, not a small undertaking but one that I enjoyed greatly.  It rates as one of favorite books.  At the time it came out, the merger of historical writing and fanasty was quite novel.  There have been many imitators since, but not many of them have been able to carry it off: the secret is that Clarke has masterty of both genres and brought something new to each of them.  I followed it up re-reading The Ladies of Grace Adieu, a collection of short stories set in the same universe as Strange and Norrell.

Strange and Norrell came out in 2004 and Ladies in 2006; fans had been impatiently waiting for the next work since then.  It came out in September 2020.  After avoiding reviews and other publicity, I read it in November.  My initial opinion of it can be seen here.  Suffice to say, I enjoyed it: it rates as my BOOK OF  THE YEAR.

Joe Abercrombie, The Shattered Sea Trilogy

  • Half a King
  • Half the World
  • Half a War

I'm a long-standing fan of Joe Abercrombie.  This trilogy, published in 2014 and 2015, was written and marketed as 'Young Aldult Fantasy'.  I'm not quite sure what that means, perhaps there was less gore and sex than in Abercrombie's other works, but they (and other 'adult' themes) were still there.  Certainly there was no diminishment in the qualtity of his writing.

I read them in March and would certainly recommend them.

Mainly Non-Fiction in April and May

April and May saw a few non-fiction books that are worthy of notice.

William David Compton, Where No Man Has Gone Before

This is part of the Official History of the Apollo Programme produced by NASA, focussing on the science programme.  As such, it might be expected to be quite dry.  Instead, Compton does a very good, readable job of explaining how the expectations of the science community were meet, dismissed or managed in the light the limits of enginnering.  

Of particular interest is the on-going struggle over astronaut selection between those who primarily wanted the appointment of test pilots and those who wanted scientists on the moon.  Naturally, most of the hard science was planned for the latter missions, so the early cancellation of the programme saw much alteration of plans in order to get as much done as possible.

Peter Hunter Blair, The World of Bede

This is an excellent introduction to Anglo-Saxon England, religion and the life and works of Bede.

The book was first published in 1970, so I'm sure that it's been superceeded in many aspects.  But for someone who, like me only has a general knowledge of the subject, it was great.


J S Weiner, The Piltdown Forgery

This is another old book, in this case published in 1955.  The thing of note is that this is the first book-length account of the exposure of the fraud by one of those who made the initial expose in 1953.   

Again, it might be thought to be a dry subject, but the fact that my copy is a 1955 edition from the old Boots Travelling Library, shows that there was huge public interest in the case.  It makes good reading as a dectective story, a study in vanity and hubris, and for those interested in 1940s-vintage forensic techniques.
Tom Shippey, The Road to Middle-Earth

There have been libraries' worth of books written on Tolkien of course.  The advantage Shippey has is that he knows and understands the influences on Tolkien and, unlike many of us, he actually understands the philology that is at root of his creative process (from 1979 to 1996 Shippey held the Chair of English Language and Medieval English Literature at the University of Leeds that Tolkien held in the 1920s).

 
Joan Druett, In the Wake of Madness

I first got to know Joan in the 1990s, when I could lay a tenious claim to being a maritime historian.  It was therefore a great pleasure to read this, her account of a 1841 mutiny on an American whaleship in the Pacific.  It was a great scandal at the time and did much to influence Herman Melville's writings (he was serving in the whaling fleet at the time).

Joan did a great job in ferreting out contempory accounts and documents, and tells a story of brutality and racism that was glossed over at the time and since, while at the same time telling us a lot about how whaling on the far side of the world shaped New England society.

Michale Chabon, The Amazing Adventures of Kavalier and Clay

This account of Jewish boys in 1940s New York fighting Nazis through the medium of comic books is a great read.  It won the Pulitzer Prize for fiction in 2001, and deservedly so.

I'm not a comic-book fan, but this is obviously heart-felt homage to the Golden Age.


J D Davies, the Matthew Quinton Series


  • Gentlemen Captain
  • The Mountain of Gold
  • The Blast that Tears the Sea
There is a a lot of naval fiction written, a lot of it fairly bad (and like bad science fiction it always seems to come in series) so, as a rule it's not a rabbit-hole I tend to go down.  However I made an impulse buy in a charity shop of Gentleman Captain, the first book in this series.  I suppose there were two reasons: first, because by being set in the Restoration Navy, it was a different period from the usual Napoleonic or Tudor tale; and, secondly, because I was vaguely aware of Davies as a respected historian of the period.  It was enough to pique my curiosity, and worth it.  

The series follows Matthew Quinton, a member of an aristocratic Cavalier family - exiled during the Commonwealth - who return on the Restoration.  Matthew opts to join the Royal Navy and is appointed a 'Gentleman Captain'.  The series charts the (not insignificant) tensions between the 'Gentlemen' and 'Tarpaulins' - those who owe their appointment to the belief that the aristocracy are natural leaders and those survivors of Cromwell's navy who earned thier appointment through merit.

There are seven books in the series (plus two in a prequel series about Matthew's grandfather in Drake's navy): I've now read the first three (and am up to the Second Anglo-Dutch War and the Battle of Lowestoft).

Naval History

As anyone who follows this blog should know, I have an interest in naval and maritime history.  However, like many, that was initially prompted by accounts of Napoleonic Wars at sea.  Thus, apart from the obligatory books on the Armada or Samual Pepys and an interest in the exploration voyages of Anson and Cook, I hadn't read much of earlier periods.

Now one thing I was aware of from what little reading I had done, was that the Restoration was a fascinating period.  For anyone who wants proof of that, I'd point them to Claire Tomalin's outstanding biography, Samuel Pepys: The Unequalled Self.  Of course, the resolution of any civil war is bound to be tricky, but the sheer amount of intrigue and politicing during the Restoration and the Glorious Revolution is staggering.  That one of the reasons the Davies' Matthew Quinton series is such a good read.

So, I've decided to read up on the subject.  As a result in the latter half of 2020 I read a number of books on the navy in the period 1640 to 1740.  I don't think any one of them deserves pulling out for this hightlights post, but it was a significant feature of my reading in the year.

Ghost/Horror Stories 


  • Robert W Chambers, The King in Yellow
  • Arthur Conan Doyle, Tales of Unease
  • H P Lovecraft, The Case of Charles Dexter Ward
  • M R James, Collected Ghost Stories
I've never been what you can call a horror fan, but over the last year or so, I've become interested (primarily through RPGs based on the Lovecraft Mythos) enough that I read enough during 2020 for it to be worth mentioning.

All four of these books are worth recomending.  The King in Yellow is a mixed bunch, my view from May 2020 is here.  The same link gives you my take on The Tales of Unease; basically that familiarity with Sherlock Holmes makes one forget how good a writer Conan Doyle was and all the other stuff he wrote.  I've not read a great deal of Lovecraft, but if it's all of the quality of The Case of Charles Dexter Ward, I've a treat in store (sadly, from my other reading I know it's not).  For me, however, the Master is MR James.

Tuesday, 5 January 2021

Wasters No 4: "Click and Collect" and a Massacre


Played 3 Jan 2021 (On-line)
 



Seph 

Games Master 

 

Me 

Mieville - Level 1 Sentinel 

Retainer - “Polecat” Level 1 TechWiz 

 

Sigurd 

Jiro – Level 1 Infiltrator 

 

 

Simon 

Wispa – Level 1 Infiltrator 

Retainer – Melodie, Level 0 character 

 

Andreas 

Snips – Level 1 Infiltrator 

 

 

 

Following the events of the last session, the Plan was to return to the stash of loot we’d been unable to carry out.  If it was no longer there, we could carry on and complete the original mission of jacking the Butch Killers’ muscle car. 

 

In order to add extra carrying ability and firepower, Mieville and Wispa each hired a retainer. 



 Almost as soon as the Crew entered the Wastes, they spotted a drone flying in circles, seemingly diorientated.  As we debated whether to shoot it down or use Mieville’s jamming tech to drive it away, we apparently registered on its sensors, and it came towards us.  We identified it as a civil delivery drone as it swooped down and dropped its load, rather too close to Polecat for comfort.  Wispa shoot it out of the sky.  As the infiltrators warily checked the parcel, Polecat examined the wreckage to see if she could salvage anything of use (she couldn’t).  After a lot of prevarication, the parcel was opened, only to reveal a decade’s-old food delivery.

In the next block we spotted another group of wasters, but were easily able to skirt around their camp without being seen. 

 


And so, we were at our target – the ruined residential building where we had found the stash.  We carefully retraced our steps through the building and were able to reach the apartment without any trouble.  Once there, however, we encountered the guard-dog we’d met before.  This time it was far less friendly.  It proved much tougher than we expected.  Mieville’s attempts to subdue it quietly failed, and after a short close-quarters struggle it was killed in a burst of gunfire. 

 


The stash wasn’t where we’d left it, but we were able to make out drag-marks into the bathroom.  Listening at the door revealed nothing but the sound of a fan so, after checking for booby-traps, we went through.  Too late we realised that the noise was in fact a drone's engines.  And this one was combat-equipped.  But again, co-ordinated firepower proved successful.   

 


We were now in possession of the ten sacks of loot we’d come to collect.  We began our slow, heavily-ladened way back. 

 

Paranoid with so much loot in our possession, we were on the lookout for any trouble and so were again able to notice the crew of rival Wasters before they saw us.  We took up a defensive position, with Jiro, Snips and Wispa climbing up inside buildings to get the benefit of their sniper abilities.  The initial plan was for Mieville, Polecat and Melodie to shout a warning and intimidate the other crew into leaving us be.  However, everybody was on heightened alert, and instead as soon as the gang came into view, Mieville opened fire.  It was a turkey-shoot.  Before they knew what was happening, all five members of the rival team were dead.  We stripped them of their weapons and ammo and moved on. 



We were almost in the Safe Zone when we spotted a lone figure.  This turned out to be one of the lone hermits who wander the Wastes.  This time we did opt for parley and intimidation.  He was almost too crazy and paranoid for it to work, but he reluctantly and warily moved on, allowing us back to safety without another death on our hands. 

 

The pay-out was good, but the ambush of the fellow Wasters neither of our retainers didn’t go down well with our retainers, who both left us as soon as they were paid. 


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We were extremely lucky in this session.  In contrast with the previous three sessions (which had each seen two or three PCs killed), not one of us was wounded.  Our combat dice-throws were particularly good – the combat drone didn’t get chance to open fire, and the Wasters were wiped out in our surprise round. 

 

Pay-out was good, both in terms of Dollars and XP.  Wispa was able to move up to Level 2, and we established a pool of looted equipment for future use.  We were also able to buy a suite of Cybertech enhancements that was on offer in Club Lavender for future use.  


However, there may be some repercussions.  Polecat’s alignment didn’t allow for her to stay with us after the massacre (though she waited to get paid, and took some of the Waster’s weapons when she left).