Monday, 31 January 2022

Books & Stuff (NS, No 24) - Reading in Jan 2022

 

Finished Reading

Mike Resnick, Will the Last Person the Leave the Planet Please Shut Off the Sun?

An interesting collection of short sci-fi stories.  There are a couple of very good pieces in here, but too many are written for a sense of humour I don't share.




Rachel Pollack, Unquenchable Fire

This wasn't my kind of thing at all - an Alternative America where the state religion is a formulised paganism and with a very big focus of womens' spirituality. (Think of the tv show 'Fort Salem' but taken up a couple of notches and without the witches).

But I always like to give books in Gollancz's SF or Fantasy Masterworks series a go in the hope that I'll find something new and interesting.  Certainly new and interesting, just not for me...

Richard Osman, The Man Who Died Twice

I read The Thursday Murder Club last month, and here's it's sequel.  Just as good.  It is very definely in the cozy-English-country-murder genre, so don't go for it if you want gritty realisim.  A fun read.







Currently Reading

Ray Bradbury, Fahrenheit 451




J R R Tolkien, The Children of Hurin

Like a lot of fans of Lord of the Rings, I read The Silmarillion too young, found it too difficult and was put off the wider Tolkien Legendarium.  Back then in the 1980s that, and The Book of Lost Tales, were the only readily available ways of taking the Tolkien itch further (Christopher Tolkien was churning out his History of Middle Earth, but those were out of the spending reach of a teenager).

But when Christopher published an edited version of The Children of Hurin that was a single, readble narrative (unlike his other collections of his father's works) in 2007, I went out and bought it.  Thirteen years later (and having upgraded my copy to a second-hand hardback), I'm getting around to reading it!

And it reads very well.  With all due respect to the Professors Tolkien, I do find a simple prose telling much easier and more pleasurable than alliterative verse or a collection of textual variants.


Wednesday, 19 January 2022

The Beast of Errinsford: Session 1- First Impressions

On-line session played 18 Jan 2022. 

This is a report of the first session of a short campaign that I'm GM-ing using Old School Essentials.  At the end of the year, I had a hankering to do some GM-ing again (looking at my schedule, I see that it's a year since I ran a game), and a group of us got together to play on Discord.

Full Disclosure: This is a heavily-adapted version of the module The Black Wyrm of Brandonsford by Chance Dudinack.  It's a nice little sandbox, and available on DriveThruRPG for less than £3.00.  Anything you find good in what follows is probably from the orignal work; anything silly or inconsistent will be one of my riffs.  

I feel comfortable saying this because a) I trust my players not to cheat (ie, guys, I don't want you to read it), b) I have changed so much that cheating won't do them much good, and, c) if they do cheat, they will meet twelve angry hellhounds. 

The collapse of my last attempt to GM was lack of structure - I was running a sandbox, and although I thought that the journey was the game, the players just wanted to get somewhere and get something done!

I know that this post is very long, but there was a lot of info-dumping in the first session.  And the players were very efficient in squeezing every last drop of info out!

For other summaries of this session, see

Characters and Players

All players started at Level 1. 

  • Reinaldo, Cleric of Clobrek, God of Critical Failure.  (Andreas)
  • Easter, Fighter (Jack)
  • Magical Michael, Illusionist (Jason)
  • Waldengeist, Druid (Kent)
  • Reynard, man of mystery (Seph)
  • Stanley Blackbook, Magic User of unusual interests (Simon)
Introduction

The setting is a high fantasy one.

The group are an established party of adventurers, moving though the country in search of whatever motivates them: riches, glory, knowledge or escape from something.

They are now in frontier country, bordering on forested wilderness.  The Old Gods are stronger here, local spirits have more power than in other places.  The New Religion and Civilisation has tried to encroach, but neither have been particularly successful and have settled down into an uneasy collaboration with what has gone before.  

In the last couple of one-horse towns they passed through they heard about Errinsford.  Tales of “a Beast”: an old evil returned.  Locals have gone out hunting it, but those few that returned were horribly injured.  Now the authorities are looking for professionals.  There is a large reward on offer. 

The Session

The party were travelling alone the road, discussing the various rumours they have heard and their options.  The consensus appeared to be that they could present themselves as expert monster hunters, and use that as a cover, enabling them to wander the district stealing whatever they could find.  They even considered the possibility of getting another group of adventurers to deal with the Beast, and then either taking credit for their actions or stealing the reward! 

All this talking disturbed something big in the bushes ahead.  Two of the party instinctively sheltered behind Easter, another two found a big tree and hide, and Reynald melted into the woods, going forward, arrow notched.   


Two large black bears burst out of the bushes, some 80 yards ahead of the party.  The group instantly froze, hoping that they bears would pass by, but they had already annoyed them too much, and they proved hostile.  Easter calmly urged their colleagues to retreat and scatter rations on different sides of the road, hoping to delay any pursuit.  This ruse worked.  The bears, seeing the annoying travellers leave, stopped to examine the bounty left behind. 

The party then took a large detour off the road, avoiding the bears completely. 

Errinsford: First Impressions 

Because of this delay, it was almost dusk when they finally arrived at Errinsford. 

It’s a small town, but the largest they’d seen in a couple of weeks of travelling.  The buildings are mostly thatched-roofed stone cottages, with a couple of larger plaster-and-timber buildings.  

What made it stand out was the old wall that surrounds the town, with a town gate.  There are signs that until recently the wall was ramshackle, but some effect has recently been made to fill in any gaps, and a palisade of spiked poles has been added.  There is a barrier on the road in front of the gate, with a lantern hanging on a pole.  

As they approached...  
 “Halt! Who goes there?!”   
It was a gangly youth of about 17.  Too tall for the clothes he was wearing, and with a helmet that was two sizes too big for him.  He had a piece of red cloth tied around his arm.  He was carrying what looked suspiciously like a large kitchen knife lashed to a broom-handle.   

Reinaldo explained that the party were professional monster hunters, here to solve the village’s problems.  This greatly impressed the lad – Frank – who excitedly called for ‘Uncle Ned’. 

Beefy in a previous job

Constable Ned “Beefy” Ward was the real thing.  He’s a grizzled man in his early 50s, with the air of a veteran, wearing chainmail and carrying a mace.  He was less impressed with the party than young Frank had been, suspicious of them and the fact that they were turning up so close to curfew.  His close questioning elicited some short responses (in particular, Ward didn't like the 'attitude he was getting from Reinaldo), and the encounter settled into one of mutual dislike until Raynard stepped in to calm things down.  Ward pointed the party to the inn, but insisted that they should report to the Reeve’s House first thing in the morning (“Or I’ll come and fetch you”). 

The Bearded Axe 
 

One the way to the inn, the party managed to see pretty much all there was of Errinsford – a few shops (at least one boarded up), a smithy, a church and graveyard (Stanley took particular interest in the latter), and a two-storey building they took to be the Rathaus

The welcome at The Bearded Axe was much warmer than that they’d had at the town gate.  The proprietor was a Halfling called Bentley, who rushed over to greet them, and introduced his wife - “Mrs B”.  Trade had obviously been slow lately, and he was very pleased to have patrons. 
 

The joy the party felt at this welcome soon evaporated when Bently displayed his tariff: - Bed & Board, 5gp per night; Rooms 3gp per night.  For a party of six, that meant a whopping 30gp per night! 

Bently tried to stress the quality of the food (“This is a Halfling establishment, after all!”) and that the party would have a choice of a dormitory or single rooms, but they were having not of it.  While several tried negotiating with Bently (they got him down to 10gp per night for the party), Easter turned their attentions to Mrs B, pointing out the benefits of having an adventuring party who owned them a favour.  Mrs B considered this, caught Bentley’s eye and gave him a nod. 

Knowing that he’d lost that argument, Bently tried to turn it to his favour.  He told the party that the regular supply wagon was a week late (something that they’d already heard), and that he had a consignment on it.  If the party could go out, find the caravan and bring the consignment back to him, he would let them have free accommodation and board, and give them a 100gp.  “And no need for the Reeve to know exactly what came my way, eh?” 

The party, immediately assuming that they were dealing with someone operating on the fringes of legality, accepted his offer.  They also began wondering how they could exhort or double-cross him, and which other traders in the town would also pay for such a service.  As they tucked into their large meal, they began interrogating Bently about the town and what was going on. 
 
They even asked him to draw a map

They learned that between 100 and 200 years ago, the district had been terrorised by a terrible Beast.  Eventually, an adventurer called Errin had gathered together a company of heroes, who had gone out to kill it.  A beautiful fairy had given Errin a magical sword, with which he slew the creature.  The adventurers were knighted, given grants of land and, when they eventually died, given an honourable burial in mounds to the North of the district.  The local priest has now sent his assistant to retrieve the sword, but he hasn’t yet returned. 

About a year ago the beast returned!  It had killed many locals and inspired terror.  Most recently, a party of the local youths had spent the day drinking in the inn and then gone out to catch it.  Only one – Riffin – had returned, and he horribly mangled.  Local order had broken down – a gang of goatmen had occupied the old ruined temple and might be operating as bandits.  Trade had suffered terribly: the general store had closed down.  As to who may have consignments on the caravan, Bently has taken on what is left of the General Store’s trade: - other businesses included Fred the Smith, who normally got ore from the Dwarven Mine (“But nobody’s heard from them since the Beast turned up”); the new apothecary (“she’s only been here about six months”): and many townsfolk may have mail or other small goods - as might Vivian, the old woman in the woods.  The Reeve, of course, would be interested in the caravan’s arrival. 

The Party wanted to go out immediately and talk to some of these people, but were dismayed to hear that the curfew was not  only applied at the town gates, but to anyone within the walls.  What kind of place had they come to?  They declared that the Constable was running the place with a group of bully-boys and oppressing the inhabitants!  

Bently gave a hollow laugh.  He assured them that Beefy Ward wasn’t a bully and that his makeshift group of guards were young boys and old men, who couldn’t oppress anybody.  The curfew was all the Reeve’s idea.  

And here he shut up after offering to put the word about that they party were looking for hirelings. 

An Audience with the Reeve 


After a peaceful night’s rest, the party were enjoying Halfling hospitality when Constable Ward turned up.  “What are you lot still doing here?”  he asked.  The inevitable “Eating breakfast!” didn’t amuse him, but he was somewhat mollified when Reinaldo pushed a plate of muffins and a beverage in his direction.  He even apologised for his brusqueness the previous night – old City Guard habits being hard to shift. 

The Reeve kept the party waiting in an anteroom, but eventually called them in to a chamber where he sat at a table eating breakfast.  There were no chairs for them, and he offered them no refreshments.  The party showed their contempt for this arrangement. 

He confirmed that there was a 1,000gp reward for the death of The Beast or proof that it didn’t exist.  He went on at length about how it was probably a hoax put out by his enemies to undermine all his work.  If there was a Beast, it was probably something the Dwarves had dug up (“What do they say?  ‘Always delving too deep’!”) of that the Witch has summoned (“She’s a witch!  What more do you need to know?”). 

When asked about the hunters, he said that they were a load of drunken layabouts who wouldn’t know a Beast if they met one (“Which they probably didn’t!”).  He didn’t care about Riffin's story (“A looser!  Sad!”).  He’d probably lost his arm in a knife-fight with one of his mates.  

He grudgingly agreed that he would pay a 300gp reward for the safe bringing-in of the missing caravan (“But I wouldn’t be surprised if they’ve just used this and the talk of the Goatmen to bypass us!  They’ll have broken the contract and stolen our goods!”).  He wasn’t confident of the party’s fighting abilities though, and offered to loan them Constable Ward for the duration (they weren’t too keen on this idea!). 

The Reeve dismissed them, and turned to more important business. 

Riffin the Huntsman 

Bently had told the party where to find Riffin’s house.  This was a ramshackle place, with an overgrown garden and boarded-up windows.  There were signs of life, however, and eventually someone answered their persistent knocking. 

Riffin was in his mid-20s.  He had wild uncombed red hair and an unkempt beard.  He looked as if he hadn’t slept for a week and, during the conversation, kept drifting off with a stone-faced, 1,000-yard stare. He was missing an arm 

As the only person in the village to have encountered the Beast and lived to tell the tale, the party persisted in hearing his story, despite his obvious reluctance.  
 

He and his mates had gone out looking for it.  Harry had been the best hunter in the county, and found its spore easily, tracking it to its lair (the party immediately insisted that he showed them on their map).  They’d staked out a goat for it, but instead it had gone for them!  Two of his mates had been disembowelled.  It had breathed a noxious mist over Harry, whose face and exposed skin had burst into burns and boils, and he had screamed...  

Riffin had survived because he had taken a blow that had torn his arm off and knocked him right across the clearing.  By the time he regained consciousness, everything was over. 

Easter was having none of Riffin’s self-pity.  They insisted that he give every detail and a full description of the Beast.  (“Large, like a cross between a bear and a lizard.  Red eyes!  A terrible smell like sulphur and brimstone and vinegar!  And our arrows – they just bounced of its hide!”).  They wanted to know how he’d survived his injuries - “Don’t give me some crap about being a hard dude hunter who survives anything… who saved your life?”  “Well, I’m a hunter….  No, don't! We always carry this salve that Vivian makes, and then when I got back to the town, the Priest did his healing ritual.” 

The last straw came when Reinaldo suggested that Riffin acted as the party’s guide and took them out to the Beast’s lair.  “No!  I’m never going out there again!  If you had any sense, you’d leave this town!  If I had anywhere to go, I would too!”  And with that, he slammed the door. 

And we end on a brilliant coup de theatre provided by Jack... 

“That man!” said Easter, “As if losing an arm was something terrible!  He could still help us!”  And, as they said this, they absent-mindedly scratched their ankle, raising a trouser leg to reveal a prosthetic limb...

Wednesday, 5 January 2022

Books & Stuff (NS, No 23) - Reading in Dec 2021

Coming soon...  (In theory at least)  ...my over-view of reading in 2021.

 Books Read

Shaun Bythell, Confessions of a Bookseller

A diary of a year in the running of Scotland's largest bookshop (The Bookshop, Wigtown), apparently covering 2015.

I read Bythell's previous diary - The Diary of a Bookseller - some time ago (checking on Goodreads, I see that it was way back in 2018) and enjoyed it a lot.  Bythell writes well and amusingly in the most-customers-are-idiots school.  In spots the all-pervading grumpiness reminded me of the old sitcom Black Books, though with less wine.

Recommended.

Marcus Berkmann, Set Phasers to Stun: 50 Year of Star Trek

A light-hearted and opinionated whistle-stop tour of the first 50 years of the Star Trek franchise, the bulk of which covers The Original Series - how and why it was made, cancelled and revived.




Richard Osman, The Thursday Murder Club

This was a big hit when it came out, and deservedly so.  It a fun and fairly fluffy book about crime-busting pensioners.

As Osman certainly knew (being the consumate TV professional that he his), if it was put on the screen (and is going to be), it would be a very enjoyable Sunday evening's watch.  One of those books you read with half a mind to who will be cast to play each part.

Margaret Atwood, The Testaments

The Handmaid's Tale is so frighteningly topical that it's hard to remember that it was published 35 years ago.  With The Testaments, Atwood has given us a worthy sequel.

Here, we have the inside story of the Gilead regime, one of the leading players being a point-of-view character and driving the story.  Atwood is always worth reading, this is a good and rewarding read.



Currently Reading


William Dampier, A New Voyage Around the World

As I predicted when I started this, it's been slow going.  That's not because it isn't interesting, merely that an eighteenth-century account isn't easy reading.  But Dampier has a good story to tell (half explorer, half pirate), and I think it worth perseverely.


Saturday, 11 December 2021

Gaming in Sep 2021

Still playing catch-up with these summaries!
  • 3 Sep - Wasters Elite (cyberpunk OSE) - on-line
  • 17 Sep - Wasters Elite (cyberpunk OSE) - on-line
Wasters

Wasters is a third-party hack of the Old School Essentials RPG with a post-apocalytic/cyberpunk setting.  More details can be found on Adversity Games' website here.  

Our playtest of the 'Elite' levels continued.  In effect, we started at Level 9/10 to see how that played as none of our 'Basic' characters had progressed beyond Level 6.


  • 3 Sep

After a long wait (of over a month), the cliffhanger we ended the last session on - being surprised by three Enforcement Bots - turned out to be an anti-climax.  Winning the Initiative and stretching our high-level muscles, we found just how devastating functions can be at that level, being able to disable two of the bots before they were able to act.  The advantage didn't last long, and the last bot standing wasn't a push-over, killing one of our retainers.  The prolonged combat also attached a number of hover bots, but these were soon jammed and picked off one-by-one.

This had all happened as we finished our mission and were about to head home.  The rest of the session was taken-up by a long transit through the Wastes.  During their night watch two off our remaining retainers deserted, taking their loaned equipment as as much loot as they could carry.  We gave serious consideration to putting a contract out on them once we got back to Club Lavender!

We were now down to four PCs and one retainer.  Unfortunately for our reputation, the final retainer was killed in an encounter with The Butch Killers, who set ther attack dogs on us.

  • 17 Sep
For our next job we had the choice of two missions.  One - to kidnap a police lieutenant - we'd be avoiding for weeks, so we chose to destroy some power transformers in a block controlled by one of the Corporations.


As with all these high-level missions, it involved a long trek through the Wastes and several encounters of varying difficulty.  The most challenging took place on the second day and involved a group of four Heavy Loading Bots, perfectly comfortable picking up wrecked cars and throwing them at us.

On reaching the Corporate Compound we weren't surprised to see that it was heavily-guarded, and three combats in quick-succession cost us dearly in retainers.  Eventually, we were able to reach the transformers, only for our Engineer to be killed by a booby-trap while placing breaching charges.


The charges went off, but unsurprisingly all hell broke loose.  A helicopter gunship appeared from nowhere and immediately cut two of our crew in half with fire from its Vulcan cannon.

With only three surviving from our original crew of eight, and massivily out-gunned, our Ronin made an epic Hail-Mary move, using his jet-pad to get close enough to engange the gunship in melee!  Miraculously, this paid off and he was able to do considerable damage to the tail-rotor and down the helicopter!

And that seemed to be a fitting place to end the session...

Monday, 29 November 2021

Books and Stuff (NS, No 22) - Reading in Nov 2021

I only read two books this month:  British science-fiction first published within two years  of each other (Earthlight in 1955 and The Black Cloud in 1957), though set a couple of hundred years apart.  They make an interesting comparison.

Arthur C Clarke, Earthlight











Fred Hoyle, The Black Cloud







Clarke (1917-2008) and Hoyle (1915-2001) were contempories, and both renowned populisers of science during the White Heat period (linked in many minds for their non-RP accents - Clarke from Somerset and Hoyle a Yorkshireman).  History has been kinder to Clarke, who's widely regarded as a visionary; Hoyle, though not forgotton (but note I feel it necessary to link to his Wikipedia entry, and not Clarke's!), is best remembered for being on the wrong side of too many important arguments (which may have overshadowed his other work and cost him a Nobel Prize).  Part of this was down to his belief that "it is better to be interesting and wrong than boring and right".

Clarke wrote more about concepts than people - Brian Aldiss wrote that his problems were always ones that could be solved by engineering.   When I went through my big Science Fiction phase in my teens I read some of his books, but wasn't inspired by them - they were rather worthy bull dull.  The Concept in Earthlight is the colonisation of the Moon (though the futility of war pops in).  The 'realistic' descriptions of the habitats there were apparently inspirational, and a crater near the Apollo 15 landing site is named after the book.

I picked up The Black Cloud expecting it to be hard-going.  I'd bought it as an oddity, not really expecting it to be readible.  Surprisingly, it was far more interesting and readible than the Clarke.  Both books are based in observatories and the scientific establishment.  The Black Cloud, set in 1964 (a decade after writing) starts as a procedural, scientific novel with the discovery of a cloud of dust rather closer to the Solar System than is confortable, it outlines the series of natural disasters that would then occur, before introducing a sudden twist.  A maverick professor of Astronomy at Cambridge (a post Hoyle held) is wrong for interesting reasons, high-handed with politicians and personal liberties and thereby saves the world (he's also the only person in either book who has sex, but that's another matter).

On balance I certainly preferred Hoyle's book - "interesting and wrong" rather than "boring and right"!

Saturday, 30 October 2021

Gaming in Jul-Aug 2021

I'm sorry I haven't kept up-to-date with these reports (and even less so with the write-ups of actual sessions).  I can't help but think they are of minimal interest to those who weren't involved.  Partly, the reason for not keeping up was that in the Summer the games I was playing dropped off (as you'll see, I didn't manage a single session in August).  The easing of lockdown restrictions in the UK should have made gaming easier, but as Real Life intervened, it became as difficult to pin people down to a Discord game as it had previously been to get a face-to-face schedule together!

And I was at blame here as well.  A shift in job responsibilities meant that from the beginning of July I have been working on Sundays.  So not only did I have to drop out of the Wasters game we'd been playing (happily it continues), but when my old group reconvened in our FLGS for delves into the Barrowmaze, I had to miss that too.  What was most galling, was that they are on alternative Sundays, so in theory I could have made both!

I'm writing this at the end of October, and it seems that I've settled into a new schedule, so I'm going to try and catch-up here.

  • 2 Jul  - The Evils of Illmire campaign (OSE) - on-line
  • 9 Jul - Wasters (OSE) - on-line
  • 16 Jul - Wasters (OSE) - on-line
  • 23 Jul - Wasters - Elite (OSE) - on-line
Evils of Illmire

Our group has undertaken to clear a lake of Fishmen.  To do this, we're first making friends with the local Froglings (who will give us the materials necessary to breath underwater).  They want us to clean out a nest of Mantismen.  Last session we had reconnoitered the Mantis Mound (which proved to be a lot more substantial that we'd anticipated)
  • 2 Jul

After a quick return to the village in order to regroup, we decided not to be subtle and to do what accounted to a full frontal assault on the mound.  Surprisingly, we were able to fight our way down to the lower chambers (we'd killed off half the warriors in our previous visit), where we confronted the Queen in her egg chamber and defeated her.

And here our Illmire campaign ground to a halt.  As of the end of Oct we haven't had another session.  In a way it's our fault - we'd gone more or less straight into the Big Problem and only had the side-campaigns left.  Nevertheless, I would recommend the Evils of Illmire campaign, and want to run it sometime (and get to see some of the bits I'd missed!).

Wasters
  • 9 Jul
Our crew of Wasters (including a small pack of dogs we seem to have accrued) got the job of recovering surveillance cameras which had been placed in a trading post established by The Radient Family, a cult we'd had run-ins with before.  We had the usual tricky time traversing the Wastes to our target (with a hireling and a dog being killed before we got there).  Our Sentinel jacked into the net to gather info from the cameras and was about to disable them when the GM clarified that the job was to go in and physically remove evidence of the surveillance.  This was going to be trickier, as we'd counted at least 30 cultists...
  • 16 Jul

Having gone into the shop and made a pig's ear of trying to knock the lights out and ransack the place, we ended up doing a night-time raid through the back.  This was tricky, but fortunately most of the cultists in the dormatory were low-level members and fled when the shooting started.  Nevertheless, one of our PCs, a hireling and a particularly characterful dog were killed in the firefight.

The late Phat Dog

This proved to be my last mission with the Old Crew for the time being, as that game returned to Sundays.

Wasters (Elite)

As long-term followers will know, the Wasters campaign is by way of a play-test of a hack of Old School Essentials, transfering it into a Cyberpunk/Post-Apocalytic world.  Although a few of our PCs had reached 5th Level, the author (our GM) wanted to try out the higher levels.  So the Friday night sessions of Wasters morphed into an Elite version and, equipped with 300,000 XP, a couple of us rolled up some 9th and 10th Level characters.
  • 23 Jul
The Job was to position probes around a block to observe the haywire bots there.  

This block was further into the Wastes than we'd been in previous sessions, and getting there didn't prove easy.  Almost as soon as we started we had an encounter with a group of corrupt cops who tried to shake us down.  After some failed negotiation, we managed to defeat them, only for the gunfire to bring another patrol down on us!  We didn't ascertain whether these ones were corrupt or not as, given that we were standing over the smoking, irradiated bodies of their colleagues, they didn't stop to talk.   Cops are tough, but we found that at these new high levels, we could punch it out with them.

We then had no less than three encounters with gang members (albeit that one group were children) before getting to the target block.  We managed to deploy three of the four probes, tackling nano-sludge and a military-grade soldier bot along the way.



As we were setting up the third, an instruction boomed out "You are in a Restricted Area!  Leave Now!  You have 15 seconds to comply!  14...  13..."  Three enforcement bots were 90ft away.

And there things stood for over a month, as the next session (and my next RPG session) wasn't until 3 Sept.

Books and Stuff (NS, No 21) - Reading in Oct 2021

Currently Reading

William Dampier, A New Voyage Round the World

Dampier's account of his meandering voyage around the world, more often than not employed as a buccaneer (he was later recruited to lead a naval expedition, but could shake off his piratical ways).

This might end up being a slow read, not because it's not interesting, but because of the format.  Nevertheless, I'm giving it a go and it is a ripping yarn.

This edition has been sat unread on my shelves since I bought it on publication - I'm shocked to find that was back in 1998!  A cautionary tale...


Finished Reading


J D Davies, Kings of the Sea: Charles II, James II and the Royal Navy

As I said last month, this study of Charles and James's naval policies is one I've been looking forward to reading for some time.  And it was worth it.  It really is an excellent, well-written book, not in the least bit dry.







Michael Moorcock, Doctor Who: The Coming of the Terraphiles

I've not read any Michael Moorcock and thought that a Doctor Who book by him might be a way in.  Perhaps my lack of a grounding in his other works was an issue, as apparently he's liberally mixed his own multiverse into the Doctor Who setting.  Given his reputation, I kept expecting something clever or interesting, and was quite disappointed when it was neither.  A rather dodgy pastiche of PG Wodehouse didn't help (if I want poor Wodehouse parody, he wrote enough himself...).


Tuesday, 19 October 2021

Shiny! Lightbox

It's a long time since I had any newly-painted figures to post here, but many mini-painting blog-owners will tell you that one of the worse things about sharing photos of  WIP and finished mins is the actual photography.

So when I went into my favorite charity shop and saw a light box (apparently designed to photograph cupcakes!), it was a quick purchase.  It doesn't appear to be branded, but it looks as if you can buy something similar very cheaply (£5-£10).


Very easy to set up.  The LED lights run off a USB.


So, some comparision photos (click to enbiggen).  Minis from Crooked Dice, first posted (with their chums) here.

Fig. 1

This was photographed in natural light (outside in March 2017 on a wheelie-bin) using a camera.


Figs. 2 & 3

Taken inside on a dark October evening using my phone.



It's interesting that use of the two provided backgrounds should produce such different images.  

Fig. 4

After spending 30 seconds' more care in staging the photo.


Conclusions

I'm not sure there's a huge difference.  One great advantage is that I won't have to wait for natural light of course.

I suppose the conclusion to draw is I need to hone the actual photography skills and that more playing about experimentation is required.  

And, who knows, this might prompt me to do some painting...

Monday, 18 October 2021

Miskatonic Repository Con 2021


The weekend of 15-17 Oct 2021 saw the Second Miskatonic Repository Con.  I took part in last year's event and enjoyed it very much.  MiskRepCon is a virtual con celebrating the Miskatonic Repository, the online collection of user-made content for Call of Cthulhu supported by Chaosium, the CoC publishers.  Details of the Miskatonic Repository and several hundred products (mainly scenarios) can be found on DriveThruRPG here.

Last year I only took part in one game - a play-test of Bill Adcock's 'Without Warning'.  That's now available (and currently on sale cheaper than a cup of coffee).  I'd recommend it.

This year I thought I'd commit a bit more and booked to take place in three games, all of which were to be hosted by their authors.
There were also a number of panels geared towards those who want to write and publish their own material (only one of which I caught live).  
  • Respect in Writing.  Panelists: Lynne Hardy, Helen Gould, Oscar Rios, and Sam Riordin. "Topics include sensitivity, respect in writing, research, and steps that creators can take when presenting communities outside of their own with respect and consideration."
  • Agents of Chaos: The Chaosium Ambassadors Panel.  Panelists: Allan Carey, Nick Brooke, and Bridgett Jeffries. "Topics include Print on Demand, branding, creative and most effective marketing methods, compliance, community resources, pricing, etc."
  • Dramatic Structure in Scenario Writing.  Panelists: Sean Branney (HPLHS), Michael Fryda (RPG Imaginings), Lynne Hardy (Chaosium), Mike Mason (Chaosium) "Topics: Elements of a plot, building tension, developing strong characters."

So, what did I make of the experience?

Well, unfortunately, events conspired against me.  I only got to play in one game out of three.  The first was cancelled as Sean Smith was ill, and unforseen circumstances at my end meant that I missed the last.  This was particularly galling as I'd caused the cancellation one regular game to make one and had taken a day off work for the other.  But, as everyone knows, Real Life gets in the way.

"The Kolakalee Thunderbird"

This was another chance to playtest new material from Bill Adcock, so isn't yet available with Bill's other works (don't worry, when it is published, I shall be plugging it!).
You are the cast and crew of "Haunt Hunters: Coast2Coast", a middlingly-successful paranormal investigation TV show. You're actually a spin-off from a more successful show, so you get the less-impressive hauntings, bigfoot encounters, UFO sightings etc., and get told to make good TV out of them. Mostly you're used to running around yelling "what was that?" and pretending there's something just out of sight.
This is a kind of initial set-up that we've seen before (for example, it's not a lot diffent from Brian M Sammons' "Forgot-Me-Not" scenario which I've played).  But there's a reason for this: it's because the investigative [sic] film-crew are for modern CoC what the hard-boiled gumshoe teamed up with a dilettante partner is for the 1920s or the war-veteran FBI agent for the 1950s - a damn good shortcut to various skills and motivations.  Interestingly, Bill let drop the fact that he's thinking of writing three linked scenarios for The Haunt Hunters, which would be fun as there's a huge scope for character development (or devolution!) in CoC.

Back to the plot...

It started as a nice trip out

Like most of Haunt Hunters' hottest tips, this one came from YouTube.  A shaky, poorly defined video clip appeared to show a large bird which had apparently be seen by tourists at the Kolakalee Springs Family Fun Park (an attraction in the Everglades that had seen better days).  Encounters followed, including the unfortunate Pork Belly Pot Pig (the petting zoo's star attraction), an island which was touted to us by a tour-guide as "the spookiest place in these parts", a surprising abscence of gators, and a house in the Everglades that was much, much spookier than the island.

Who lives in a house like this?

Great fun was had!  Hopefully the scenario will be published soon, and I'm certainly looking forward to seeing its partners.

Monday, 4 October 2021

Books and Stuff (NS, No 20) - Reading in Sep 2021

 Finished Reading


James S A Corey, Abaddon's Gate

The third book in 'The Expanse' series.

The answer to what the Protomolecule is doing on Venus seems to be closer with its creation of an artifact that is placed in the Outer Solar System.  But as the planetary governments posture and scramble to be on-site, it becomes clear that the problems they are going to face are ones they're bringing with them.


Terry Pratchett, A Slip of the Keyboard

A collection of some of Pratchett's non-fiction writings, many autobiographical.  There's humour here (I laughed out loud a couple of times), but also musings on writing and the nature of fantasy.  And of course, towards the end, he was writing a lot about dementia and assisted dying,




Julian Whitehead, Rebellion in the Reign of Charles II

This is a book that has been sat by my bed for a while (I see that I started reading it in January).  The fact I haven't been reading isn't a reflection on the book itself - which I found excellent.

This is a chronological study of the many threats (both real and imagined) to the Restoration of the monarchy, Charles's own reign, or Duke of York's right of succession.  It does so by examining the intellegence-gathering functions of the various Secretaries of State (not above plotting themselves).

Fredrich Durrenmatt, The Judge and His Hangman

According to the blurb this is genre-bending and a precursor of post-modernist fiction.  Well, perhaps -  I don't know what impact it would have had when it was published in 1950.

To me it wasn't special, and  (with nothing to back it up) I'm sure had been done before.




Currently Reading


J D Davies, Kings of the Sea: Charles II, James II & The Royal Navy

This I'd been looking forward to reading.

The Restoration navy is neglected both by general and naval historians - and when Charles and James's role is mentioned it's as dilettantes, only interested in yatching and gingerbread decoration.  

But Davies is an authority, and perhaps only he can only shift the prism of Pepys's writings to demonstrate that the kings had a real knowledge of naval matters and were behind many of the developments in 'Pepys's Navy'.

Saturday, 18 September 2021

Adversity Games

This post is going to be a heads-up and plug for Adversity Games.  I have no connection with them other than being a playtester for their currently-in-development cyberpunk RPG, Wasters. 

The reason for the post is that AG have just had two major milestones.



The first is that their first Kickstarter is in the course of fulfilment.  Nightlancer is a cyberpunk tabletop game for up to 4 players - with solo, competative or co-operative options - set in a dystopian future (Birmingham, actually).  In it players are "living out the career of an underworld operative in a world turned to hell, struggling to escape the corrupt society and find freedom".

Nightlancer was 205% funded on Kickstarter last year.  As well as being delivered to backers, it's now available through the Adversity Games website (there's no news there about wider distribution, but there is a page for making enquiries).  Details of the game, a Wiki about the Nightlancer universe and a shedload of reviews (video and otherwise) can be seen on the Nightlancer page of the website.

And the website is the second milestone that I'm flagging - it's just been relaunched.

As well as the section on Nightlancer there is info on other games in development (including Wasters).



Monday, 13 September 2021

Books and Stuff (NS, No 19) - Reading in Aug 2021

I'm sorry that this is a little late; but to be honest, I doubt if any of you were on the edge of your seats waiting to be updated on my reading... 

Patrick O'Brian, The Yellow Admiral

After their long circumnavigation and service in West Africa, Aubrey and Materin are closer to home in this book.  Aubrey is concerned with Parliamentary business (no least opposing the enclosure of the common where he is lord of the manor).  At sea, they are employed in the tedious blockade of Brest with a superior who just happens to have an interest in the enclosure.

And above all is the deadful spectre of a looming peace, with Aubrey close to the top of the Captains' List and in danger of being retired as a 'Yellow Admiral'.

Patrick O'Brian, The Hundred Days

Well, the peace didn't last for long.  With Napoleon's return to France, a semi-official mission to Chillie is cancelled and our pair return to active service in the Adriatic and Mediterranean.  Much time is spent trying to prevent a shipment of gold from North Africa intended to buy allies for Napoleon in the Balkans.

Maturin goes on a lion hunnt.


Jill Murphy, The Worst Witch, The Worst Witch Strikes Again and A Bad Spell for the Worst Witch

Jill Murphy died on 18 August, so I read some of her Worst Witch stories.

James A Corey, Calaban's War

After watching the first season of 'The Expanse' on dvd (which ended on somewhat of a cliff-hanger), I decided to re-read the second book in the series.  

[It didn't take me long to realise that TV show had played cut-and-loose with the chronology of things - so I had to read the last third of Leviathan Wakes to fill the gap.]

In this book it turns out someone has weaponised the Protomolcule and that the planetary governments are intent on war - on the basis that it's best to sort out local differences before tackling any threat from outside the Solar System.