Finished Reading
Mike Resnick, Will the Last Person the Leave the Planet Please Shut Off the Sun?
Finished Reading
Mike Resnick, Will the Last Person the Leave the Planet Please Shut Off the Sun?On-line session played 18 Jan 2022.
This is a report of the first session of a short campaign that I'm GM-ing using Old School Essentials. At the end of the year, I had a hankering to do some GM-ing again (looking at my schedule, I see that it's a year since I ran a game), and a group of us got together to play on Discord.
Full Disclosure: This is a heavily-adapted version of the module The Black Wyrm of Brandonsford by Chance Dudinack. It's a nice little sandbox, and available on DriveThruRPG for less than £3.00. Anything you find good in what follows is probably from the orignal work; anything silly or inconsistent will be one of my riffs.
I feel comfortable saying this because a) I trust my players not to cheat (ie, guys, I don't want you to read it), b) I have changed so much that cheating won't do them much good, and, c) if they do cheat, they will meet twelve angry hellhounds.
The collapse of my last attempt to GM was lack of structure - I was running a sandbox, and although I thought that the journey was the game, the players just wanted to get somewhere and get something done!
I know that this post is very long, but there was a lot of info-dumping in the first session. And the players were very efficient in squeezing every last drop of info out!
For other summaries of this session, see
Characters and Players
All players started at Level 1.
“Halt! Who goes there?!”
| Beefy in a previous job |
Coming soon... (In theory at least) ...my over-view of reading in 2021.
Books Read
I only read two books this month: British science-fiction first published within two years of each other (Earthlight in 1955 and The Black Cloud in 1957), though set a couple of hundred years apart. They make an interesting comparison.
Arthur C Clarke, EarthlightClarke (1917-2008) and Hoyle (1915-2001) were contempories, and both renowned populisers of science during the White Heat period (linked in many minds for their non-RP accents - Clarke from Somerset and Hoyle a Yorkshireman). History has been kinder to Clarke, who's widely regarded as a visionary; Hoyle, though not forgotton (but note I feel it necessary to link to his Wikipedia entry, and not Clarke's!), is best remembered for being on the wrong side of too many important arguments (which may have overshadowed his other work and cost him a Nobel Prize). Part of this was down to his belief that "it is better to be interesting and wrong than boring and right".
Clarke wrote more about concepts than people - Brian Aldiss wrote that his problems were always ones that could be solved by engineering. When I went through my big Science Fiction phase in my teens I read some of his books, but wasn't inspired by them - they were rather worthy bull dull. The Concept in Earthlight is the colonisation of the Moon (though the futility of war pops in). The 'realistic' descriptions of the habitats there were apparently inspirational, and a crater near the Apollo 15 landing site is named after the book.
I picked up The Black Cloud expecting it to be hard-going. I'd bought it as an oddity, not really expecting it to be readible. Surprisingly, it was far more interesting and readible than the Clarke. Both books are based in observatories and the scientific establishment. The Black Cloud, set in 1964 (a decade after writing) starts as a procedural, scientific novel with the discovery of a cloud of dust rather closer to the Solar System than is confortable, it outlines the series of natural disasters that would then occur, before introducing a sudden twist. A maverick professor of Astronomy at Cambridge (a post Hoyle held) is wrong for interesting reasons, high-handed with politicians and personal liberties and thereby saves the world (he's also the only person in either book who has sex, but that's another matter).
On balance I certainly preferred Hoyle's book - "interesting and wrong" rather than "boring and right"!
I'm sorry I haven't kept up-to-date with these reports (and even less so with the write-ups of actual sessions). I can't help but think they are of minimal interest to those who weren't involved. Partly, the reason for not keeping up was that in the Summer the games I was playing dropped off (as you'll see, I didn't manage a single session in August). The easing of lockdown restrictions in the UK should have made gaming easier, but as Real Life intervened, it became as difficult to pin people down to a Discord game as it had previously been to get a face-to-face schedule together!
And I was at blame here as well. A shift in job responsibilities meant that from the beginning of July I have been working on Sundays. So not only did I have to drop out of the Wasters game we'd been playing (happily it continues), but when my old group reconvened in our FLGS for delves into the Barrowmaze, I had to miss that too. What was most galling, was that they are on alternative Sundays, so in theory I could have made both!
I'm writing this at the end of October, and it seems that I've settled into a new schedule, so I'm going to try and catch-up here.
Currently Reading
William Dampier, A New Voyage Round the WorldFinished Reading
As I said last month, this study of Charles and James's naval policies is one I've been looking forward to reading for some time. And it was worth it. It really is an excellent, well-written book, not in the least bit dry.
I've not read any Michael Moorcock and thought that a Doctor Who book by him might be a way in. Perhaps my lack of a grounding in his other works was an issue, as apparently he's liberally mixed his own multiverse into the Doctor Who setting. Given his reputation, I kept expecting something clever or interesting, and was quite disappointed when it was neither. A rather dodgy pastiche of PG Wodehouse didn't help (if I want poor Wodehouse parody, he wrote enough himself...).
It's a long time since I had any newly-painted figures to post here, but many mini-painting blog-owners will tell you that one of the worse things about sharing photos of WIP and finished mins is the actual photography.
So when I went into my favorite charity shop and saw a light box (apparently designed to photograph cupcakes!), it was a quick purchase. It doesn't appear to be branded, but it looks as if you can buy something similar very cheaply (£5-£10).
So, some comparision photos (click to enbiggen). Minis from Crooked Dice, first posted (with their chums) here.
Fig. 1
This was photographed in natural light (outside in March 2017 on a wheelie-bin) using a camera.
Figs. 2 & 3
Taken inside on a dark October evening using my phone.
I'm not sure there's a huge difference. One great advantage is that I won't have to wait for natural light of course.
I suppose the conclusion to draw is I need to hone the actual photography skills and that more playing about experimentation is required.
And, who knows, this might prompt me to do some painting...
You are the cast and crew of "Haunt Hunters: Coast2Coast", a middlingly-successful paranormal investigation TV show. You're actually a spin-off from a more successful show, so you get the less-impressive hauntings, bigfoot encounters, UFO sightings etc., and get told to make good TV out of them. Mostly you're used to running around yelling "what was that?" and pretending there's something just out of sight.
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| It started as a nice trip out |
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| Who lives in a house like this? |
Finished Reading
The third book in 'The Expanse' series.
The answer to what the Protomolecule is doing on Venus seems to be closer with its creation of an artifact that is placed in the Outer Solar System. But as the planetary governments posture and scramble to be on-site, it becomes clear that the problems they are going to face are ones they're bringing with them.
This post is going to be a heads-up and plug for Adversity Games. I have no connection with them other than being a playtester for their currently-in-development cyberpunk RPG, Wasters.
The reason for the post is that AG have just had two major milestones.
The first is that their first Kickstarter is in the course of fulfilment. Nightlancer is a cyberpunk tabletop game for up to 4 players - with solo, competative or co-operative options - set in a dystopian future (Birmingham, actually). In it players are "living out the career of an underworld operative in a world turned to hell, struggling to escape the corrupt society and find freedom".
Nightlancer was 205% funded on Kickstarter last year. As well as being delivered to backers, it's now available through the Adversity Games website (there's no news there about wider distribution, but there is a page for making enquiries). Details of the game, a Wiki about the Nightlancer universe and a shedload of reviews (video and otherwise) can be seen on the Nightlancer page of the website.
And the website is the second milestone that I'm flagging - it's just been relaunched.
As well as the section on Nightlancer there is info on other games in development (including Wasters).
I'm sorry that this is a little late; but to be honest, I doubt if any of you were on the edge of your seats waiting to be updated on my reading...
Patrick O'Brian, The Yellow Admiral