Showing posts with label The Home Group. Show all posts
Showing posts with label The Home Group. Show all posts

Thursday, 1 October 2020

Gaming in Sep 2020

A very busy month, mainly down to the decision by Dave Aldridge to run his OSE game twice-weekly (with Wednesdays being the 'main' sessions, and Sundays being 'side ones').
  • 2 Sep - Blackmoor (OSE) - Under-Booh
  • 6 Sep - Blackmoor (OSE) - Greenwood
  • 9 Sep - Blackmoor (OSE) - Under-Booh
  • 12 Sep - Board Game night
  • 13 Sep - Blackmoor (OSE) - Greenwood
  • 16 Sep - Blackmore (OSE) - Under-Booh
  • 23 Sep - Blackmore (OSE) - Greenwood
  • 27 Sep - Blackmore (OSE) - Under-Booh
  • 30 Sep - Blackmore (OSE) - Greenwood
Blackmoor (OSE)
  • 2 Sep
In which our band (including Pluteus my Cleric of 'Shroom and his retainer Homund the Mage) carried on with their explorations on behalf of the Booh Guild of Tunnel Fighters.  We discovered that Dave's Blackmoor includes monsters from other genres, and were persuded to ditch the Guild in favour of a gang of young Halflings.

Pluteus thinks he can find someone who 
wants to buy one of these...

  • 6 Sep
Where we ventured into the Greenwood and ended up with a TPK.  Written up here
A Wednesday session, so back into the Under-Booh.  


My cleric met some acolytes of another mushroom cult and joined in their rituals, mastering some extra powers.  We encountered various giant insects and some ridiculously wealthy goblins*.  We were also introduced to ancient Dwarven technology - Long Stick Go BOOM!

*Owing to a misunderstanding of the OSE Treasure Tables...

  • 13 Sep
Another Sunday session, which means another near TPK!  This has caused some soul-searching, but like most disasters, it's down to a mix of bad decisions and bad luck.  

The bad decisions started with the choice to only offer a potential retainer a quarter-share in place of the usual half.  This put us a a penalty with which we were unable to overcome, meaning that we were unable to hire single retainer (and the lack of meat-shields made a real difference).

The bad-luck was exemplified when our thief /scout failed to sneak on the brigand camp he alerted d8 of them.  Of course the GM rolled an 8!

But the real clincher was that these were no ordinary brigands.  They were bloody Reavers, Malcom!




Anyway the survivors were stripped of their kit and thrown down a charnel-well where they met some other nasties. 

In the Under-Booh.  Not very eventful - a couple of encounters, an underground river to cross (without our mule) and a meeting with some Clockwork Creations.
  • 23 Sep

In the Under-Booh.  Meeting some really quite horrid types and rescuing their captives.  Lots of testicular jokes (because there were lots of testacles).  Pluteus has a vision which we subsequently ignore.
  • 27 Sep
In the Greenwood.  We went back to the ruined Abbey of Fitz, in theory to rescue our captive fellows, but mainly to find the piles of loot they'd stumbled across.  

Surprisingly for a Sunday session, we didn't all die (my character wasn't one of the lucky ones).  We actually defeated the Reavers, rescued one of the captives (the other was killed) and got a good portion of the loot.
  • 30 Sep

In which we decide to turn back after our epic (four-session) delve in the Under-Booh.  We surface in the the middle of a secret Hafling camp we're not supposed to know about, had to eat cabbage soup, faced some hard questions, and paid a toll.

Board Games
  • 12 Sep
There were a couple of changes to the planned Games Night with the 'Home Group'*.  First, half opted out on the flimsy excuse of celebrating an anniversary.  That put paid to the idea of finishing off the Call of Cthuhlu game we started last month.  The second plan was for the remaining three of us to play board games at our newly re-openned FLGS.  However, we'd got mixed up, and that wasn't opening until the following Wednesday (we'd been confused by a week of pre-opening trial runs).

*Which I assure you meets following Government guidelines.

Instead, we met chez Diplomatist and had a evening of Catan and convivial conversation.  A very enjoyable night.



Hopefully, we'll be at The Games Table soon (and I'll post about that).

Sunday, 30 August 2020

Gaming in Aug 2020

 ROLE-PLAYING GAMES

  • 16 Aug  - The Tonisborg Dungeon (on-line)
  • 23 Aug - Call of Cthuhlu (face-to-face)
  • 26 Aug - Blackmoor (OSE) (on-line)
  • 29 Aug - Dark Sun (on-line)
Original D&D - The Tonisborg Dungeon


I discussed this one-shot briefly here.

Call of Cthuhlu
  • 23 Aug

This was by way of a birthday treat.  It was my first face-to-face session in over six months, and it felt great!  I introduced 'the Home Group' to Call of Cthuhlu, playing the 'Edge of Darkness' module from the 7th Edition Starter Set.  

It went down very well.  After a couple of false starts with unecassary intimidation (and "I shoot the nurse!") the group got settled into the idea of investigation and spent a lot of useful library time.  We got much further into the scenario than I expected - I'd thought that it might take three sessions (if they wanted to go on past the first), but they're more than half-way through and are planning the next.

In prep for the next session I've statted up a NPC who they had dealings with as a spare in case of character death (I may also do a second, just in case).

It was also the first time I'd been Keeper in a Call of Cthuhlu game, something I'd been looking formward to.  I must have been doing something right - the mother of one of the players claimed that she had nightmares!

Blackmoor (OSE)
  • 26 Aug
The first session of this Blackmoor-based old-school game saw us mapping on behalf of the the Tunnel Fighters Guild of Booh.  I got to play a cleric of my favourite petty god - King 'Shroom.  Dozens of giant rats and goblins were encountered.

Dark Sun/Dying Star

  • 28 Aug - The One With the Tortured Templar and the Vegan Undead


This was our last session in this setting for a while as Dave focusses on the Blackmore/OSE.  I've missed the last few (three?) sessions, so had a bit of catching up to do.  We continued on our mission(s) in the Ziggurat of Tyr.  Torturing a Templar, defeating the Undead Guardians (50 of 'em!) and a couple of giant psychic centipedes.  Much fun was had!

Friday, 6 December 2019

The Other Side of the Screen

Well, I'm now a Dungeon Master!

As I mentioned on my post about Old School Essentials the arrival of Kickstarter loot has prompted me to run The Hole in the Oak.


Hole in the Oak is a sweet module to run for a novice DM.  It's very well laid out and everything ties in neatly.  I can't put it better than this review here.

Due to scheduling problems (and electrical problems at our favoured venue), I've not yet had a session with my regular gaming group.  But the ad hoc group I put together 'to practice on' (henceforth The Home Group) have had two.  And they claim to be enjoying it!  I certainly am.

I'm not going to give any spoilers, but suffice to say that they went in a completely different direction than I expected (both literarily and figurately).  The interaction have been great, and the way they are taking up 'clues' and plot hooks a pleasure.  Not being one to waste effort, I place the location near a version of the setting of Heybrook that I drew up for my solo games, and the party have been merrily interacting with the inhabitants.  And as the indications are that we're going to continue playing as a group, I've been planting the seeds for further adventures...

So, without question a positive experience!

Finally, two of the players are doodlers...