Showing posts with label Board Games. Show all posts
Showing posts with label Board Games. Show all posts

Tuesday, 13 June 2023

Norwich Games Convention 2023


I don't imagine that many of my readers (especially the hundreds a day that I've been getting from Singapore in the last month or so!) will be in Norwich in August, but if you are in the east of England you might like to know that the First Norwich Games Convention will be taking place on Saturday 26 August.

This event started as a regular meet-up over a long week-end by a group of friends to play RPGs and boardgames  It's snowballed to such an extent that this year it's become a fully-fleged mini-con open to the public in Norwich's medieval St Andrew's Hall (and crypt).

Making best use of the venue...

It all looks very promising, and I'm looking forward to it.  Details of what's on are here.  Tickets are available through Ticket Fairy here (note this last link is an affliate one - I get a discount on my own ticket for each one sold via it).

The RPG tables open


Tuesday, 14 June 2022

Gaming in Apr 2022

Looking at my Drafts folder, I realised that I hadn't posted this one.  Basically, that's because during a session of the Beast of Errinsford I was GM-ing I threw the board across the table.  After that, I decided that I should take a break from social media and gaming (which is why there won't be a post for Gaming in May - it remains to be seen if there will be one for June).

  • 3 Apr - Wasters (Normal level) - cyberpunk OSE - on-line
  • 5 Apr - The Beast of Errinsford - OSE - on-line
  • 6 Apr - Board Games - face-to-face
  • 8 Apr - Wasters (Elite level) - on-line
  • 10 Apr - Wasters (Normals) - on-line
  • 26 Apr - The Beast of Errinsford - on-line


Wasters (Norms' Version)

The play-test of this hack of OSE continues.  It'll be coming to Kickstarter soon!


  • 3 Apr

Due to Stuff Happens, most of our crew are weak and pathetic Level 1 characters, so we decided to stay close the Safe Zone and clear out a block (in effect, extending the Zone and claiming it for ourselves).  This started off alright - we had a couple of minor clashes with Gang Wanabees and a Haywire Bot.

Then we got to the only building of note in the block - a derilict department store.  We carefully scouted it, identified and neutralised the Cultists who were in it.  

Great!  Time to go home?  No, there's a void on the building plan - there must be a hidden room.  Sure enough, there was.  That had a number of bots inside, which attacked us - a tough fight, but managable.   But all the noise attracted a patrol of eight Cops.  This close to the Zafe Zone, that about as dangerous an encounter as we could attact.  Things were made worse by the fact that they came into range of our Sentry Gun Bot before we noticed them, which opened fire.  Gone was any chance of negotiation or bribery.  In the end, we ran, abandoning the Sentry Gun and, sadly, all the loot we'd found.
  • 10 Apr
Boosted by a new member of the crew (new player Ben brought along an Engineer call Sliderule), we returned to the block, to find things surprisingly quiet.  Remarkably, the sentry gun was still there and repairable.  Even more surprisingly, most of the loot we had dropped was still there as well (one pile was booby-trapped, which cost the life of a retainer).  

The hover-bots proved less hostile and those that could flew off.  We managed to salvage one of the ones that remained.  There then followed a lengthly excursion into cyberspace, to explore the building's network (much more remains to be done on that front).

The two other things of note were that our Face - Emanuel - continues to show worrying signs of becomming a cult-leader and, secondly, we recovered an Electric Cow (christened Bvtt3rcvp).

The Beast of Errinsford

The Old School Essentials game I'm GM-ing, loosely based on the module The Black Wyrm of Brandonsford by Chance Dudinack.  

  • 5 Apr

The exploration of the barrow mound continued.  Encounters were had, a secret passage found (bypassing a lot of stuff), and rather a lot of loot recovered.
  • 26 Apr
More fun in the lower level of the barrow.  Rats!


Board Games

The store library at The Games Table

Back to our Friendly Local Games Store and its library of over 400 games.  They've now introduced an off-peak reduction in table fees from £6.00 to £3.00.  With my discount as a Kickstarter backer, that means I now get a whole afternoon's of play for a ridiculous £1.50.  I may never leave.

Links below are to the games' pages on BoardGameGeek.
  • 6 Apr
We started off trying to play Ticket to Ride, only to find the instructions were missing.  We thought we could muddle through, but found it a little too stressful trying to remember some of the mechanisms (frankly, neither of us could be bothered with things being more complicated than they needed to be).  So,
  • Azul: Stained Glass of Sintra - one of our go-to games now.
  • Jaipur - a new game to us.  A trading/resource game.  Recommended if you want something that you can play in about 30mins almost anywhere (I can imagine playing it on a train, I've seen people playing it in the pub).
  • Patchwork - also a new game.  This one needs a bit more space (so not train-friendly!), but also fits in the 30min game catagory.
All three are simple, fun games (also suitable for younger players - Jaipur says 12+, the others 8+), and I'd recommend them.

Wasters (Elite Level)

  • 8 Apr
Our Elite crew took on a job to rescue a group of cultists who were lost deep, deep in the Wastes.  On the way, we delivered some valuable data to one of the Corporations, who deemed it a "great service" and offered us future favours.  We immediately took them up, re-couping our costs (I'm sure we could have got a lot more) and borrowing the services of a flyer and a squad of goons to get us to our desitination, thereby avoiding some really nasty blocks.

Wednesday, 6 April 2022

Gaming in Mar 2022

 A less crazy month than February!

  • 4 Mar - Wasters (Cyberpunk OSE), Elite Version - on-line
  • 6 Mar - Wasters, Norm Version - on-line
  • 17 Mar - The Beast of Errinsford (OSE) - on-line
  • 18 Mar - Board Games - face-to-face
  • 18 Mar - Wasters, Elite Version
  • 27 Mar - Wasters, Norm Vesion
  • 29 Mar - The Beast of Errinsford

Wasters (Elite Version)

  • 4 Mar
A continuation of our mission from 25 Feb in which we were tasked with kidnapping a Corpo Exec.  We'd reached the Corporate Outpost and had taken up position where we could surveil the building out target was in.  Hacking into the building's network gave us access to security cameras and locks, which proved useful, but let us know that there was no way we were going to be able to do this job stealthily.

We were lucky to have a piece of tech that neutralised a mecha patrol, and broke into the building.  There we were engaged in a series of firefights with coporate security - heavies, bots and a cyborg.  Having cleared the floor, we paused to bring the van around and fill it with as much loot as possible (including the mecha's autocannon).
  • 18 Mar
The third, and final, session on this mission.  We fought our way upstairs, collared the Exec, tranquilised him, bundled him into the van and got the hell out of there before reinforcements arrived.

Home for tea, payment and a $90,000 medical bill for one of our retainers.

Wasters (Norms' Version)


  • 6 Mar
There are few polite ways to describe want an absolute disaster this session was!

Our crew took on a job to go to a Corporate Outpost and cause mischief.  We spent quite a lot of time in prep, including getting a minigun turret mounted on Pink Wheels, our new van.  And off we went!

On the ways we made a small detour to sell a datastick to the cops.  This proved to be a big pay-out.  So big, in fact that as soon as the Lieutenant left, the other cops tried to shake us down for a even bigger bribe than we'd already arranged.  This didn't end well.  Our new minigun made short work of them, but we had to scarper fast (and were marked down as cop-killers).

On reaching the Corporate Outpost, we trusted to our usual plan of having a couple of snipers in a good position, and then doing some drive-bys.  This didn't work, as we were completely outclassed by the corporate security.  I think we finally realised that we weren't going to get out of there alive when two Cyborgs walked up to our van and tipped it onto its side.

End result: TPK.
  • 27 Mar


After the TPK, our newly-fledged characters decided to avoid the jobs that were advertised in the outpost and instead went out to explore some new blocks (in theory low-risk ones, as being close the the Safe Zone).  The first two we avoided because of gang activity, and we finally settled on one that was only occupied by wild animals.

We almost immediately stumbled onto (literally - they got a Surprise Round) a nest of eight rattlesnakes.  It turns out that rattlesnakes are tough SOBs!  And, unfortunately, one of the first to fall was the only character carrying a anti-toxic hypo.

This one wasn't quite a TPK, but we lost two PCs and three NPCs - seven went out, two returned! 

The Beast of Errinsford

The Old School Essentials game I'm GM-ing, loosely based on the module The Black Wyrm of Brandonsford by Chance Dudinack.   I'm giving up writing my own AAR reports for these sessions: Andreas' are always more consise and much more amusing.
  • 17 Mar


Session 4.  Having been informed by the village priest that there were magical weapons in the tombs of the party that killed the orignal Beast; and by the witch, that another tomb contained a cauldron that would be useful in addressing the curse, our party headed out to the Barrows.

On the way, the found a mule (a survivor of the missing caravan - A Klew!), had an enchanting encounter with a Dryad, and were attacked by wolves (a PC being killed in this fight).  Before they camped for the night, they met a couple of more travellers (a replacement PC and an handy NPC).

Session 5.  The party made it to the Barrow Mounds, only to find that someone had beaten them to the tomb of Errin and his Companions.  They explored, finally started finding some loot and made an unexpected friend.

Board Games

The store library at The Games Table

Back to our Friendly Local Games Store and its library of over 400 games.

Links below are to the games' pages on BoardGameGeek.
  • 18 Mar
We had our long-planned but postponed (because of the apparent complexity of the rules) game of Terraforming Mars.  Once we'd got our heads around it (including watching a YouTube video at the table), it didn't prove too difficult.  One for future exploration when we have another spare four hours.

Sunday, 27 February 2022

Gaming in Feb 2022

I've decided to abandon the backlog of these posts (Oct 2021 to Jan 2022) and to pick up on a very busy month gaming, which saw my return to face-to-face sessions (if you ignore a Hallowe'en one-shot).  

I'm amazed to see that I averaged a session every other day!

  • 1 Feb - "The Beast of Errinsford" (OSE) - on-line
  • 5 Feb - "Wasters" - Elite Level - (Cyberpunk OSE) - on-line
  • 10 Feb - Board Games - face-to-face
  • 11 Feb - "Wasters" - Elite Level - on-line
  • 12 Feb - "Amazing Aliens" - (Stars Without Number) - on-line
  • 13 Feb - "Wasters" - Normal Level - on-line
  • 15 Feb - "The Beast of Errinsford" - on-line
  • 16 Feb - Board Games - face-to-face
  • 18 Feb - "Wasters" - Elite Level  - on-line
  • 20 Feb - "Wasters" - Normal Level - on-line
  • 21 Feb - Board Games - face-to-face
  • 25 Feb - "Wasters" - Elite Level - on-line
  • 26 Feb - "Amazing Aliens" - on-line
  • 27 Feb - "Wasters" - Normal Level - on-line



The Beast of Errinsford
This is an Old School Essentials game I'm GM-ing, loosely based on the module The Black Wyrm of Brandonsford by Chance Dudinack.   
  • 1 Feb
The second session - a full report is here.  

In this session the party continued to question the townsfolk about the Beast, gaining some useful information both about its current activites and its past incarnation.  They had a hiring session at the local inn and ventured out into the countryside in search of the lost caravan.
  • 15 Feb
The third session.

The party took their first long trip into the wild forest (though aranging it so that they were back in the village before nightfall).  The purpose of this was to go and see the Wise Woman who lived there. (Everyone in the village told them she was a witch, but did they believe it?  No.)  On the way, they came across mysterious standing stones and a dead elf which was being feasted upon by giant centipedes.  The creepy-crawlies despatched, a minor dispute arose over what to do with the body (our necromancer wanted to take it home and boil it down to a skeleton) before they buried it.

Finally getting to Vivian's grove (where she cheerfully admitted that she was a witch), they learnt lots from her about the nature of the Beast, including its probably origins and a couple more ways they could gain an advantage for when they eventually confront it.

Wasters (Elite)

The playtest of Wasters contunies, here at 'Elite' levels (ie, Level 9 or 10 PCs).

  • 5 Feb
Our mission to raid a police outpost and recover data drives continued from the cliff-hanger where we'd left it.  

Ripps, my Sneak, had infiltrated the outpost while the rest of the party staged a distraction out in the street.  He had recovered one of the three computer drives and cornered a group of techs who told him that the others were on the floor above.  Unfortunately, after he ushered them up the ladder and through a trapdoor, they slammed it shut behind them and locked it...

The gunfight in the streets oustside had reached epic proportions, the police being reinforced by a mecha and a SWAT team.  However, Ripps was in deep trouble.  He had managed to get on the top floor, only to encounter a group of security bots - he barely got back through the trapdoor with his life.  All question of sublety gone, he called for back-up, asking the rest of the team to storm the building.  Fortunately, by then they had gained the upper hand (and even managed to hack one of the police sentry bots).  The disks were recovered and the job was completed, but it was a messy one!
  • 11 Feb
A new job for our elite players.  This time to disrupt a block occupied by haywire bots (seemingly so a gang could take over, but we don't ask questions, we just takes the money).  

Most of the session was taken up by our careful progress to the remote block, carefully avoiding any signes of trouble.  However, almost as soon as we got there, we encountered a group of four nano-clouds.  These were particuarly nasty.  We were very luck to knock one out in our first round and disable another, but after that it turned against us.  Only our tech users and the half of the crew with energy weapons had any effect on them.  Eventually, we overcame them, but we were knocked about very badly and still have a mission to complete...

Nanoclouds are the cyberpunk equivilent of the fantasy Shades.  Their main attack is level-drain, which we decided is a bitch!  My two PCs dropped from Levels 9 and 10 to Levels 7 and 8, and another PC went from Level 10 to Level 6!
  • 18 Feb
Our mission to distrupt this block of Haywire Bots continued.  Luckily for us, we'd already encountered the worst the block had to offer, but we still had a hard go of it.  At the last minute, we decided to press on 'for one more room', only to encounter a swarm of nanites (the little ones are the worse!), which managed to consume some of my more treasured tech.  All in all, a nasty mission, and we were glad to make it back (mostly) alive.
  • 25 Feb

These Elite missions are deep into the Wastes, and last session we had to leave behind some very nice gear behind (including combat bots we could have salvaged), so to cut down on travel time and increase our loot capacity, our Elite Crew have invested in a van (immediately christened 'The Mystery Machine').  This allowed for some testing of the vehicle rules.

Our new job was to kidnap a Corporate Executive.  This meant travelling deeper into the Wastes that we'd ever been before (something we wouldn't have managed without the van).  It also meant going into some pretty nasty territory, both environmentally (we experienced the Radiation Zone for the first time!) and because of the nature of Corporate outposts and compounds.  Even with the van, it took almost the whole session to get to the target block, where we immediately ran into heavy security.

Wasters ('Norms')


  • 13 Feb

At a less rarified level, our crew of 'Normal' Wasters reluctantly signed on again for the job that had cost so many of their colleagues' lives - to clear out the mutant test subjects infesting a corporate lab.  There reasoning was that the job was now easier as the techs had been rescued and many of the mutes had been killed on previous visits.  More importantly, the reward for the job had been boosted and this time, they were going to be accompanied by a powerful AI (who had her own agenda, of course).

The crew were familiar with most of the layout of the lab complex by now, and efficiently went through, dealing with the mutants as they found them.  These were still tough opponents though.

The session ended with us preparing the enter the underwater spawning labs - unexplored territory for us.
  • 20 Feb

We'd been hacking away at this job for some months now on-and-off, and it felt good to finally complete the mission.  As the GM said, there was so little opposition left and such a good pay-out, it would have been criminal to leave it unfinished.
  • 27 Feb
Away from the Frog Lab, we thought we'd go for a nice simple job: drive out to a block and cause some mayhem.  Unfortunately, the mayham made us - in our first encounter (with wild dogs) three of our retainers were killed and a bot destroyed.  After that, we went more carefully, even chatting and sharing a smoke with a patrol of police officers we met (a sizable weed stash left with them).  But in the end we caused the appropriate level of damage without any more causulties, and went home for tea.

Amazing Aliens

This has been a campaign that has fallen into the black hole of my blogging backlog.  It's a Stars Without Number campaign (link is to the free rules), with the twist being that we're not playing humans, but aliens created using a species generator that our GM has created: as a result there were some pretty weird characters.

We'd been stuck on a space station for some time, trying to cope with the plotting of various factions and crews, all the time waiting for tectonic activity on the planet below to reveal prospects of fining ancient tech.
  • 12 Feb
We'd finally got off the station and down to The Remnant.  There we had a less than friendly stand-off with one of the other crews we'd been dealing with, before we both encountered an even bigger threat.  

It ended with us grabbing the loot and barely escaping the planet with our lives (our badly injured pilot giving the security officer instructions on how to launch from his sick-cot!).
  • 26 Feb
A very short session, in which we decided to sell the artifacts we'd receovered to a rival prospector.  This gave us enough money to repair our ship and be ready for future adventures.

Amazing Aliens Conclusion

And there we left Amazing Aliens, mainly because our GM had far too much on his plate.  I think we all agreed that Stars Without Number is an interesting system with potential, and that we'd like to continue with it as some point.  The problem we had was that the modules we'd been using (written for High Space) were pretty shonky and under-written: the investigation on the space station was a little tedious and never really came to much (now that we've finished, I've read the module), and that on the Remnant (although a nice concept) apparently required a lot of work from the GM to make it playable.

Board Games
The store library at The Games Table

A friend and I finally got around to a long-postponed ('cos of plague) plan to have regular sessions at our Friendly Local Games Store, which has a library of over 400 games.

Links below are to the games' pages on BoardGameGeek.
  • 10 Feb
We played three games :-
  • Azul.  The game of collecting tiles to create Alhambra-style patterns.  I don't think I've played this to its full potential - we've always concentrated on finishing a row rather than on getting a high score.
  • Star Wars: Jabba's Palace.  This card game was a new one to both of us (in fact it is a new release, that had only arrived in-store that day).  I wasn't overly impressed.  However, there were two issues that affected play: first, that there were only two of us; and, second, that we were playing (as recommended for first-time players) to the most basic goal - to end up with the highest score in our hands.  This meant that, in effect, we were just player to knock the other player out.  With three or more players (and the other achievement goals), this game would be more strategic.  It's a quick game, one that I can imanage playing on a train journey.  My opponent was happy enough with it to buy a copy.
  • Pandemic.  A perennial favorite, always reliable.  We managed two games of this, one in which were we overwhelmed and another in which we were sucessful.
  • 16 Feb
We only played two games this afternoon, but that's because we ran out of the will to live on Mars.
  • Pandemic.  This was a long session, but we eventually got there!
  • Terraforming Mars.  A game that we had both wanted to try.  We spent some time reading the rules (which could have been better written), but eventually ran out of energy.  We left it, each resolving to watch a YouTube video before we next met up (which neither of us did!).
  • Azul: Stained Glass of Sintra.  It's the nature of the way that I write these posts that a fortnight has passed since I did the paragraph above on Azul.  When we played the original (2017) game, I thought that we weren't doing so to it's full potential: the mechanisms of this (2018) version means that one is required to play in the way that I was envisioning.  It's a great improvement on an already enjoyable game.  We managed to get a couple of games in.
  • 22 Feb
Despite our intention of trying something new each time we visited the store, we stuck with three favorites, Pandemic, Azul: Stained Glass (these two have rapidly become our go-to games at the moment) and Ticket to Ride.

Saturday, 31 October 2020

Gaming in October 2020

 

  • 4 Oct - Blackmoor (OSE) - on-line
  • 7 Oct - Blackmoor (OSE) - on-line
  • 10 Oct - Boardgames - face-to-face
  • 14 Oct - Blackmoor (OSE) - on-line
  • 18 Oct - Without Warning (Call of Cthulhu) - on-line
  • 21 Oct - Blackmoor (OSE) - on-line
  • 25 Oct - Sunday in the Shire (Under Hill, By Water) - on-line
  • 28 Oct - Blackmore (OSE) - on-line
Blackmore (OSE)
  • 4 Oct

Back to the Abbey of Fitz.  We acquired war-dogs from passing trader and went back to clear out the ruins of the Abbey.  We found a large grizzly bear and the matriarch of the clan of Reavers we thought we'd cleared out.  Not all the dogs (or my PC) made it out, but we did rescue a mutilated unicorn.
  • 7 Oct
There were spiders

In the Under-Booh.   Pluteus my Cleric gained an acolyte (Myxomycetes) and after much discussion we decided to go on a boggart hunt.
  • 14 Oct
We continued our mission for the Grand Wizard of Booh to clear out the nest of Boggarts.  We were succesful in that, but unfortunately their hostages and one of our retainers died in the process (the last surviving hostage - and more importantly, "witness" - at the hands of our thief).  The retainer was the pretty-boy Klaus.
  • 21 Oct
More exploration of the Under-Booh on behalf of the Grand Wizard.  In this one we finally took him up on his mission to destroy 'Outsider' eggs (after all, he had given us a Wand of Fire Balls to do this).  First though, we went back to the Shroom Shrine to collect some more mushrooms - Myomycetes, our Acolyte of Shroom, being transformed into a giant mushroom during one of the rituals.  


Sadly, we'd left the mission so long (weeks since we accepted it), that the eggs had hatched and wiped out the gang of Teddy Boy Halflings.  We battled with Facehuggers, but still haven't met Mother.  The session ended on a cliff-hanger, Holmund sending a Fire Ball into a pool filled with eggs.
  • 28 Oct
A continuation of the last session.  We defeated the Outsiders but have been cut off from out usual exits.  Going around the long way, we ran into some (well-signposted) patches of Blackdamp - fatally.  The Zombie Cat remains a mystery.

Jason Connelly taks about the 21 and 28 Oct sessions on an episode of his podcast.

Under Hill, By Water
  • 25 Oct


It's always fun to try something new, and this is one that I've been looking forward to since it came out.  I've written about it here.  Basically a pie-quest.

Board Games
  • 10 Oct
The Home Group (or the majority of us anyway), met up at The Games Table for a evening of board games.  We played Scrawl (much better when you actually understand how to play), 7 Wonders and a opening couple of rounds of Pandemic to introduce some of us (including me) to the rules.  

Board games played in October: - 3
New games tried - 1

'Without Warning' (Call of Cthuhlu)
  • 18 Oct 


This was an on-line session run as part of Miskatonic Repository Convention 2020.  It was the first play-test of a new scenario from Bill Adcock.  A routine flight to resupply an Early Warning Post in the romote Arctic leads to more than was expected...

Obviously influenced by 'The Thing from Another World' (but not slavishly so), this was great fun.


Sunday, 4 October 2020

The Games Table, Norwich

In this blog entry I'm going to shamelessly plug The Games Table in Norwich and take a look at it's new venue in the centre of the city.  Some of the photos and the video are nicked from their Facebook page.  I have no connection with the shop other than being a very happy customer and Kickstarter backer.

Background

Those of you who have have been reading this blog over several years (and surprisingly there are some!) will know that I've developed from someone who thought about gaming into someone who actually gets quite a few games in.  There are two factors in this.  Most recently, due to the COVID pandemic there has been a lot more on-line RPG sessions (and my monthly games summaries show I've been playing a lot!).  But before that came The Games Table.  It was The Games Table that got me back sitting down at a table and playing.

The Games Table opened in (July? August?) 2018 in Anglia Square, Norwich.  From the start it aimed to build a welcoming venue (dare I say, a 'safe environment') where people would come and play table-top games (or even buy a few).  Because of the hard work of Keiran, the proprietor, it took off really well and quite a solid community of gamers has built up.

The old shop

A New Location

Earlier this year, Keiran acquired new premises, twice the size of the old shop and right in the centre of the city.  He ran a successful Kickstarter to raise funds to refurbish and expand the facilities on offer.  It was all very exciting.


Quoting from the Kickstarter pages, here's what was promised.
  • Create an amazing space for tabletop gamers.
  • Expand our board games library, sorting it into categories that make sense.
  • Offer mouth-watering hot food from some of the best local restaurants. 
  • Serve the tastiest hot drinks provided by businesses run by military veterans.
  • Host other independents, allowing them to showcase (and sell) their products.
  • Maintain our unblemished reputation for providing a welcoming space.
  • Keep our focus on community-building activities.
  • Create expertly painted scenery setups for a variety of miniature games.
  • Events, events, events and more events! Constant events. 
That was in March.  Then Lockdown happened.  Keiran was left with two venues, one of which needed a huge amount of work, and an almost complete cut in income.  

Other people would have given up or seriously cut-back on the plans.   Kieran persevered.

He's delivered on what he promised in the Kickstarter (except for the sofas and lounging area, which have temporarily fallen foul of social distancing), and he's coped with the changing regulations.

The new venue opened on 16 September.  Because of work commitments, I've been unable to visit until today.  All I can say is that it looks fantastic!

The Games Library

As of this afternoon (2 Oct 2020), there are 297 board games in the library.  Currently, of course, after play they are removed from the shelves, cleaned and quarantined.







The Games Tables

These are photos of the larger tables (there are several smaller ones for more intimate games).  Future developments will include an upstairs area.

There are perspex screens everywhere - I don't think they came out in the pictures.

This was set up for Painting Night


There are a lot of Warhammer players 
- and a lot of scenery for them to use.


Stuff to Buy

There's that as well!




Photos With People in Them

There was no-one in when I visited on a wet Friday afternoon (though I was glad to see that some passing trade was interested).  Here are some suitabliliy populated photos nicked from The Games Table Facebook page.




And Finally...

Keiran takes COVID regulations seriously.







Thursday, 1 October 2020

Gaming in Sep 2020

A very busy month, mainly down to the decision by Dave Aldridge to run his OSE game twice-weekly (with Wednesdays being the 'main' sessions, and Sundays being 'side ones').
  • 2 Sep - Blackmoor (OSE) - Under-Booh
  • 6 Sep - Blackmoor (OSE) - Greenwood
  • 9 Sep - Blackmoor (OSE) - Under-Booh
  • 12 Sep - Board Game night
  • 13 Sep - Blackmoor (OSE) - Greenwood
  • 16 Sep - Blackmore (OSE) - Under-Booh
  • 23 Sep - Blackmore (OSE) - Greenwood
  • 27 Sep - Blackmore (OSE) - Under-Booh
  • 30 Sep - Blackmore (OSE) - Greenwood
Blackmoor (OSE)
  • 2 Sep
In which our band (including Pluteus my Cleric of 'Shroom and his retainer Homund the Mage) carried on with their explorations on behalf of the Booh Guild of Tunnel Fighters.  We discovered that Dave's Blackmoor includes monsters from other genres, and were persuded to ditch the Guild in favour of a gang of young Halflings.

Pluteus thinks he can find someone who 
wants to buy one of these...

  • 6 Sep
Where we ventured into the Greenwood and ended up with a TPK.  Written up here
A Wednesday session, so back into the Under-Booh.  


My cleric met some acolytes of another mushroom cult and joined in their rituals, mastering some extra powers.  We encountered various giant insects and some ridiculously wealthy goblins*.  We were also introduced to ancient Dwarven technology - Long Stick Go BOOM!

*Owing to a misunderstanding of the OSE Treasure Tables...

  • 13 Sep
Another Sunday session, which means another near TPK!  This has caused some soul-searching, but like most disasters, it's down to a mix of bad decisions and bad luck.  

The bad decisions started with the choice to only offer a potential retainer a quarter-share in place of the usual half.  This put us a a penalty with which we were unable to overcome, meaning that we were unable to hire single retainer (and the lack of meat-shields made a real difference).

The bad-luck was exemplified when our thief /scout failed to sneak on the brigand camp he alerted d8 of them.  Of course the GM rolled an 8!

But the real clincher was that these were no ordinary brigands.  They were bloody Reavers, Malcom!




Anyway the survivors were stripped of their kit and thrown down a charnel-well where they met some other nasties. 

In the Under-Booh.  Not very eventful - a couple of encounters, an underground river to cross (without our mule) and a meeting with some Clockwork Creations.
  • 23 Sep

In the Under-Booh.  Meeting some really quite horrid types and rescuing their captives.  Lots of testicular jokes (because there were lots of testacles).  Pluteus has a vision which we subsequently ignore.
  • 27 Sep
In the Greenwood.  We went back to the ruined Abbey of Fitz, in theory to rescue our captive fellows, but mainly to find the piles of loot they'd stumbled across.  

Surprisingly for a Sunday session, we didn't all die (my character wasn't one of the lucky ones).  We actually defeated the Reavers, rescued one of the captives (the other was killed) and got a good portion of the loot.
  • 30 Sep

In which we decide to turn back after our epic (four-session) delve in the Under-Booh.  We surface in the the middle of a secret Hafling camp we're not supposed to know about, had to eat cabbage soup, faced some hard questions, and paid a toll.

Board Games
  • 12 Sep
There were a couple of changes to the planned Games Night with the 'Home Group'*.  First, half opted out on the flimsy excuse of celebrating an anniversary.  That put paid to the idea of finishing off the Call of Cthuhlu game we started last month.  The second plan was for the remaining three of us to play board games at our newly re-openned FLGS.  However, we'd got mixed up, and that wasn't opening until the following Wednesday (we'd been confused by a week of pre-opening trial runs).

*Which I assure you meets following Government guidelines.

Instead, we met chez Diplomatist and had a evening of Catan and convivial conversation.  A very enjoyable night.



Hopefully, we'll be at The Games Table soon (and I'll post about that).

Saturday, 16 November 2019

Recent Gaming


After a summer during which the only gaming I've been doing has been the solo campaign that I've been posting about, in October I got back into visiting my FLGS, The Games Table.  Indeed (because I'm now avoiding pubs), I'm now going a little more often that I did before.

Norwich being a small place, it turned out that there was some social overlap between my work colleagues and my gaming chums.

Board Card Games

I've had a couple of sessions in which I've been playing board/card games with work colleagues.  We've taken advantage of Board Game Night at The Games Table, with opening until 11pm.  Nothing exciting to report I suppose.

We tried a couple of new things...

First up was Endangered Orphans of Condyle Cove.  Phew!  We just couldn't get our heads around this one.  The rules/instructions just didn't make sense to us (probably made worse because an expansion had been inserted into the store's copy).  After 10 minutes of fafffing around we gave up and moved on.  Frankly, I'm surprised that it's got such a high rating on Board Game Geek.

The second new game was forgetable, and I promptly forgot it's name.  It was basically a version of "draw what's on the card" charades.  The "twist" being just how obscure some of the phases were.  Is was daft fun to end the evening, but I wouldn't want to play too often.  The production values were quite low, for one thing.

Much more fun was had with old favourites:  Battle Sheep, Exploding Kittens, Unstable Unicorns (with the Dragons Expansion pack) and Catan.  Catan is, of course, brilliant; that and Unicorns are my favourites of what we've played.

If we carry on going as a group (which remains to be seen), we're going to make an effort to try more new stuff and more 'big box' games.

RPGs

Blagging our way onto the villan's
super-yacht...

I've posted separately about the games-test of the Not-Bond game The Spy Hack that I went to at the end of October.  Read more about it here.

How Dachs the Badger met his doom

Our on-going open table Old School Essentials (B/X) campaign is still in full-swing.  Our default is to go down the Barrowmaze, but if our regular GM can't make it (or if so many players turn up that we have to split into two games!) another GM jumps in and we take our characters on a little trek to explore the Lost City Under a Pyramid (I'm not sure of the title of the module).  So, Barrowmaze twice and Pyramid once.  Mortality remains high, particularly for my characters (I gave up counting when my fifteenth died).  Tomorrow I'll be rolling a new one.   I have a backlog of notes on our Barrowmaze delves: I don't know whether to continue my old practice of posting write-ups.



And as a bonus, last week there was a Dungeon Crawl Classic session, in which we played the Shadow Under Devil's Reef module.  This was released in 2017 as a Halloween special, and I think that it's fair to say that there was more than one unsubtle nod to the Lovecraft Mythos.