- 3 Jan - Wasters (Post-Apocalyptic OSE) - On-line
- 6 Jan - OSE - On-line
- 13 Jan - OSE - On-line
- 17 Jan - Wasters - On-line
- 20 Jan - OSE - On-Line
- 27 Jan - Illmire (OSE) - On-Line
- 3 Jan - Written up here
My first game of the year was our fortnightly forray into the Wastes - Seph's post-apocalyptic setting for OSE.
In our last session we'd made a big score. So big that we couldn't get it all back to the Safe Zone. Our plan for the day, then was to go a retrieve what was left. If the cache was no longer there, we had other targets we could move on to. But we were fortunate: we found the loot and were able to retreive it after defeating a guard-dog and combat-drone. We then managed to get it home after encounters with another group of Wasters and a crazy old hermit. In truth, we were very fortunate: we were rolling extremely well. In previous sessions we'd had a casualty rate of two or three PCs (and more retainers), but in this case we got through unscathed.
- 17 Jan - Written up here
Due to drop-outs this turned out to be a one-on-one with me and the GM Seph. I played three PCs (and a hireling), who took on what seemed a simple mission - to go to a designated area and stir up the hornet's nest. It went quite well, save for an incident in which my Ronin was killed by a robo-Barista.
- 6 Jan
This was the last session in the story-arc I've been GM-ing since 2 Dec.
|Gwendolyn, safely home again|
The party (only one from the orignal roster still standing) had loads of loot to get back to the village, but I diverted them by having the apothecary’s apprentice captured and held ransom for its return. I was half-expecting them to leave her, but the prospect of upsetting 'Mother' was a bit too much even for them.
By my reckoning the little trip into the woods to help the apprentice forage for herbs cost the lives of five PCs and two retainers (plus another two retainers mia somewhere).
- 13 Jan
- 20 Jan
- 27 Jan