Monday 18 October 2021

Miskatonic Repository Con 2021


The weekend of 15-17 Oct 2021 saw the Second Miskatonic Repository Con.  I took part in last year's event and enjoyed it very much.  MiskRepCon is a virtual con celebrating the Miskatonic Repository, the online collection of user-made content for Call of Cthulhu supported by Chaosium, the CoC publishers.  Details of the Miskatonic Repository and several hundred products (mainly scenarios) can be found on DriveThruRPG here.

Last year I only took part in one game - a play-test of Bill Adcock's 'Without Warning'.  That's now available (and currently on sale cheaper than a cup of coffee).  I'd recommend it.

This year I thought I'd commit a bit more and booked to take place in three games, all of which were to be hosted by their authors.
There were also a number of panels geared towards those who want to write and publish their own material (only one of which I caught live).  
  • Respect in Writing.  Panelists: Lynne Hardy, Helen Gould, Oscar Rios, and Sam Riordin. "Topics include sensitivity, respect in writing, research, and steps that creators can take when presenting communities outside of their own with respect and consideration."
  • Agents of Chaos: The Chaosium Ambassadors Panel.  Panelists: Allan Carey, Nick Brooke, and Bridgett Jeffries. "Topics include Print on Demand, branding, creative and most effective marketing methods, compliance, community resources, pricing, etc."
  • Dramatic Structure in Scenario Writing.  Panelists: Sean Branney (HPLHS), Michael Fryda (RPG Imaginings), Lynne Hardy (Chaosium), Mike Mason (Chaosium) "Topics: Elements of a plot, building tension, developing strong characters."

So, what did I make of the experience?

Well, unfortunately, events conspired against me.  I only got to play in one game out of three.  The first was cancelled as Sean Smith was ill, and unforseen circumstances at my end meant that I missed the last.  This was particularly galling as I'd caused the cancellation one regular game to make one and had taken a day off work for the other.  But, as everyone knows, Real Life gets in the way.

"The Kolakalee Thunderbird"

This was another chance to playtest new material from Bill Adcock, so isn't yet available with Bill's other works (don't worry, when it is published, I shall be plugging it!).
You are the cast and crew of "Haunt Hunters: Coast2Coast", a middlingly-successful paranormal investigation TV show. You're actually a spin-off from a more successful show, so you get the less-impressive hauntings, bigfoot encounters, UFO sightings etc., and get told to make good TV out of them. Mostly you're used to running around yelling "what was that?" and pretending there's something just out of sight.
This is a kind of initial set-up that we've seen before (for example, it's not a lot diffent from Brian M Sammons' "Forgot-Me-Not" scenario which I've played).  But there's a reason for this: it's because the investigative [sic] film-crew are for modern CoC what the hard-boiled gumshoe teamed up with a dilettante partner is for the 1920s or the war-veteran FBI agent for the 1950s - a damn good shortcut to various skills and motivations.  Interestingly, Bill let drop the fact that he's thinking of writing three linked scenarios for The Haunt Hunters, which would be fun as there's a huge scope for character development (or devolution!) in CoC.

Back to the plot...

It started as a nice trip out

Like most of Haunt Hunters' hottest tips, this one came from YouTube.  A shaky, poorly defined video clip appeared to show a large bird which had apparently be seen by tourists at the Kolakalee Springs Family Fun Park (an attraction in the Everglades that had seen better days).  Encounters followed, including the unfortunate Pork Belly Pot Pig (the petting zoo's star attraction), an island which was touted to us by a tour-guide as "the spookiest place in these parts", a surprising abscence of gators, and a house in the Everglades that was much, much spookier than the island.

Who lives in a house like this?

Great fun was had!  Hopefully the scenario will be published soon, and I'm certainly looking forward to seeing its partners.

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