On-line session played 18 Jan 2022.
This is a report of the first session of a short campaign that I'm GM-ing using Old School Essentials. At the end of the year, I had a hankering to do some GM-ing again (looking at my schedule, I see that it's a year since I ran a game), and a group of us got together to play on Discord.
Full Disclosure: This is a heavily-adapted version of the module The Black Wyrm of Brandonsford by Chance Dudinack. It's a nice little sandbox, and available on DriveThruRPG for less than £3.00. Anything you find good in what follows is probably from the orignal work; anything silly or inconsistent will be one of my riffs.
I feel comfortable saying this because a) I trust my players not to cheat (ie, guys, I don't want you to read it), b) I have changed so much that cheating won't do them much good, and, c) if they do cheat, they will meet twelve angry hellhounds.
The collapse of my last attempt to GM was lack of structure - I was running a sandbox, and although I thought that the journey was the game, the players just wanted to get somewhere and get something done!
I know that this post is very long, but there was a lot of info-dumping in the first session. And the players were very efficient in squeezing every last drop of info out!
For other summaries of this session, see
Characters and Players
All players started at Level 1.
- Reinaldo, Cleric of Clobrek, God of Critical Failure. (Andreas)
- Easter, Fighter (Jack)
- Magical Michael, Illusionist (Jason)
- Waldengeist, Druid (Kent)
- Reynard, man of mystery (Seph)
- Stanley Blackbook, Magic User of unusual interests (Simon)
“Halt! Who goes there?!”
|Beefy in a previous job|