Sunday, 10 May 2015

Egg Hunt! Playtest - Some Initial Thoughts

It's too easy for the player to stand back and pick off the dinos from a distance
  • The dinos are too fragile - I will boost their stats
  • More terrain might help by providing more cover (time to break out the BluTac!)
  • I may be misunderstanding the PA rules about rushing, etc
The Wife suggested a mechanism which reduced the area of play each turn, creating more conflict between explorers and dinos (a lava flow - "All good dinosaur movies [sic] have a volcano!"), I like this idea, which would also mean limited turns, but I'm going to play on and see how the dynamic changes as the explorers move further into the dinos' territory and eggs come into play.  

I'm satisfied with the addition of an extra dino each turn and the random movement until explorers come into range.  In this game, the dice gods have decreed that three dinos mill around on the hill in the corner doing nothing, which may he why the explorers have been having it easy.

Making the explorers cross a river, swamp or crevasse at the start may make life more difficult for them.

I'm going to carry on with the current set-up and see what happens if eggs come into play.

Coming soon!  The next thrilling installment of...
Egg Hunt!


  1. I had similiar issues using Dinos in IHMN (

    Initially, I had made them quite passive, not moving and only attacking when someone gets within their movement range because I though they would be too powerful (their FV and Pluck were pretty good) but found that opposition just stood back and picked them off.

    Next time (this coming weekend, in fact) I shall have them moving randomly and attacking anything within line of sight. Hopefully, that will make a difference!

    1. Yes, I think it would! If I increase the cover the line of sight attack (perhaps only for the carnivores?) is a real option.

      Without giving too many spoilers for Part 2, things turn harder for the explorers once they enter dino territory...

  2. Waiting for your next installment to see what becomes of our intrepid fortune seekers.

  3. Have you the perilous island expansion for Pulp Alley?

    1. Yes. I nicked the predator profiles from it, but didn't want to spend too much time on them in a play-test. That's what I'm going to do next.


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